In many ways, The Division is meant to be played with a squad of other players. Many players recommend going into the Dark Zone and playing higher level missions with others, but that’s not always viable for some who may not have an extensive friends list, don’t enjoy playing with randoms, or play at times when fewer people are online. Some players may even prefer being a lone wolf. So how can those solo players come out on top in The Division?

Here’s a breakdown of the solo build we recommend.

Skill #1:

  • Support Station (Drops a support station that heals allies and can be used to revive downed allies) with the Life Support mod (Drops a revive station that automatically revives any allies who are downed within the affected area).
  • In the event that a solo player needs more ammo, swap mods to Ammo Cache (While close to the device, allies regain their ammo as they reload, and skill cooldown recovery is faster).

A helpful tip while using Support Station: Players can deploy the box and then hit the same button to disable it, which will destroy the box but instantly heal a good chunk of the player’s health, equivalent to what a medkit will do.


Skill #2:

There are a few options for a second skill, but they all have focus on crowd control. That is, these skills will help a lone Agent take on multiple targets or hostiles that are rushing in fast.

  • Sticky Bomb with the Flashbang mod
  • Seeker Mine with the Air Burst mod
  • However, the most effective skill for this may be the Turret. For those who choose to select the Turret as their second skill, we recommend running the Zapper Turret Mod, which enables the turret to shoot electrical darts that damage and shock multiple targets.

While enemies are caught in the shock damage they are stunned, which gives the player an opportunity to either get in a good amount of damage or to turn tail and run. The purpose of this turret isn’t meant to damage enemies outright and kill them, but it’s to control them, giving the solo player more options.

In the event that a crowd control function is no longer needed—like the mobs have been killed and a solo Agent is trying to take down a boss, we recommend switching the second skill to Pulse: Tactical Scanner, which increases damage to any hostile identified by a scan, or Smart Cover: Trapper, as it will increase damage being dealt out while behind cover.

the division take cover

Special Skill:

When it comes to the Special Skill, there is only one choice: Survivor Link. Survivor Link increases damage resistance and speed for the user and nearby allies. Use the ability to either make a final push on the enemy and secure the kill, or to escape alive if victory is impossible.


When it comes to which Talents, here is what we suggest:

  • Critical Save: Use a medkit during low health to increase damage resistance by 40% for 10 seconds.
  • Adrenaline: Use a medkit when not at full health to receive an overheal. (An overheal is a green health bar that acts as a second health bar on top of the base bar)
  • Strike Back: Reach low health to reduce active skill cooldowns by 20% (this will allow the Support Station healing skill will recharge much faster)

All these perks work with a specific style of play, which requires the player to use Support Station as the main avenue for healing, with Medkits only being used in times of low health.

As for the final Talent, there’s a bit of freedom to choose, but these are two solid options:

  • Fear Tactics: Applying Shock to any target triggers a 30% chance to apply the effects to all targets within 10m.
  • One is None: Headshot a hostile to have a 50% chance of not consuming the bullet.

The Division Turret Rikers

Weapon Loadout:

As for weapon choice, it is up for personal preference, however we recommend running an SMG and a Marksman Rifle.

For more character builds possible in The Division, check out this Tank build.

Do you have an effective character build for playing The Division solo? Let us know in the comments below.