Digital Foundry takes a look at how Ubisoft’s action-MMO The Division performs on both the PlayStation 4 and Xbox One with a graphics comparison video.

Although The Division‘s official editorial reviews were pushed back since Ubisoft didn’t provide press outlets with early access copies of the title, the fine folks over at Digital Foundry have at least provided an analysis of sorts by comparing the visual performance of the action-MMO on the PlayStation 4 and Xbox One. Those fans seeking a definitive winner in the video, though, will find that the two current generation consoles are quite close when shown side by side.

According to Digital Foundry, The Division‘s output for both platforms offer a pretty similar experience as far as the title’s resolution and frame rate are concerned. As a matter of fact, the outlet confirmed that both versions handled the visuals similarly to what was found in the PS4’s and Xbox One’s graphics comparison during the beta.

However, as seen in the video below, Digital Foundry does explain that the PlayStation 4’s resolution output in native 1080p gives the Sony console a tiny edge over it’s competition since the Xbox One uses dynamic resolution to reach 1080p. Plus, it was discovered that Microsoft’s system drops a bit to 1792×1008 and 1728×972 for some outdoor locations, but projects 1080p just fine for indoor settings in the game. Nevertheless, it’s important to note that the comparison of The Division¬†on the separate consoles are reported to “look extremely close during gameplay,” with differences possibly being spotted only after toggling off chromatic aberration.

Furthermore, the performance analysis also revealed that both the PlayStation 4 and Xbox One versions of The Division maintain a solid 30 frames-per-second for the most part. That said, Digital Foundry did find that the Xbox One port would occasionally strain under the title’s rendering load, causing some cutscenes to stutter, with there also being a few instances of clipping when Agents moved from in between indoor and outdoor locations. The analysts guessed that such problems were due to the Microsoft console using dynamic resolution. The site essentially gave a final verdict for the study, writing:

“PS4 offers up a touch more refinement with a locked 1080p resolution and stable frame-rates across all scenes, however, the Xbox One version is practically identical where it counts, and the visual differences are small enough to pass by unseen. Performance issues appear to be limited to occasional scenes, and overall both consoles provide solid, smooth gameplay.”

the division video dynamic missions gameplay

While the analysis is definitely thorough and will be helpful to some, the conclusion isn’t terribly surprising. Even prior to the comparison, it would have been reasonable to assume that the PlayStation 4 and Xbox One versions of The Division had similar outputs. And, perhaps even more obviously, when Digital Foundry put Sony’s console up against the personal computer platform about a month ago, PC reigned supreme.

At any rate, with The Division looking a mite better on the PS4 when compared to Xbox One, players on the latter console at least have a slight advantage over other platforms, as the game’s DLC expansions will be exclusive to Xbox One for a month upon release. Of course, no matter what hardware fans use to run The Division, everyone will eventually get to experience all of the title has to offer in the end, so there’s not really much need for any fussing or feuding.

The Division is available now and is available for PC, PlayStation 4, and Xbox One.

Source: Digital Foundry 1, 2