The complete list of patch notes for The Division‘s day one update has been officially revealed, including numerous updates and fixes to the game on release.
Like many games these days, it seems The Division will be releasing with a day 1 patch. These patches are often used to correct any last-minute issues with the game, as well as making any changes that the developers think is necessary.
According to a statement from Ubisoft, the company received an overwhelming amount of feedback from the game’s open and closed beta testing periods. After the tests ended, the team at Ubisoft has reportedly been hard at work fixing problems and implementing improvements suggested by players. According to the patch details, there has been multiple visual improvements made to The Division, as well as entirely new features like the Inspect tool.
All the day one patch notes are listed below, signed with love from The Division‘s developer team:
Appearance Menu Updates:
- Now displays as a grid making it much easier to browse items
- “Outfit Sets” option added to quickly equip all the items in a set
- “Inspect” feature added
- Fixed several lights that did not cast global illumination
- Fixed missing volumetric lights on traffic lights
- Illuminated signs now cast actual light
- Improved atmospheric haze in several time and weather combinations
- Improved night time lighting and contrast
- Adjusted exaggerated rim light shader on characters
- Improved car window reflections
- Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced
Mega Map and Open World Updates:
- New “Mission Overview” has been added to the Mega Map
- Contaminated zones will now display the required filter level on the Mega Map
- Field data with audio will automatically play when you pick them up
- If you start listening to field data with audio from the menu, you can keep listening outside the menu
- Subtitles added for all Field Data that play audio
- Mission entrance menu usability has been improved
- Significantly increased the number of crafting materials obtained from loot crates
- The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
- New “Help” menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
- New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
- Added information to the in-game loot pickup UI that displays why an item can’t be picked up
- The deployable turret no longer targets non-rogue players and doesn’t damage neutral players caught in the line of fire
- Skill modifiers have been added directly to gear (previously only available on gear mods)
Fixes and General Improvements:
- Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
- Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
- Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
- Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
- Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
- Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
- Overall stability increased
- Further backend improvements and optimizations
- Localization adjustments and bug fixes
- Additional minor bug fixes and polish
While one passionate fan successfully attempted to data mine these patch notes, it’s good to see that Ubisoft has confirmed the range of improvements that we saw a few days ago. These are just some of the changes that the publishers have made to the game if Ubisoft’s claim that they’ve fixed 10,000 bugs for the beta can be believed. At the very least, this list really helps to show how effective beta periods are to the fixing of modern titles.
With just one day left before the game’s release, we’re starting to get plenty of details coming out about the MMO-style shooter. One data miner has managed to get their hands on the total mission count, whilst another has leaked the game’s Destiny-style levelling system. It seems that The Division, much like Bungie’s popular FPS, may require a fair bit of grinding from its players but this shouldn’t be an issue, considering Destiny‘s popularity.
If you are yet to pick up your copy of the upcoming title, check out our guide to finding the best deal on the latest in the Tom Clancy franchise. PC gamers can get the title for much cheaper prices through many reputable retailers, though it often means forgoing the physical disk copy. A season pass is also available with the title, allowing players access to all the DLC as it becomes available. So far, the first year of downloadable content has been revealed, showing gamers what they can look forward to in 2016.
Are you on board the hype train for The Division yet or are you waiting to see the reviews as they come out? Leave us a comment and let us know.
The Division is set to release on March 8, 2016 for PC, PlayStation 4, and Xbox One. It is available to preload now.