Players go back to Ubisoft's Division 2 as Agents called in response to a smallpox attack in Washington, D.C. These Agents, all part of the fictional Strategic Homeland Division, have to help rebuild the city. Unfortunately, various factions and rogue elements threaten Agents, the Division, and the success of their mission.

RELATED: The Division 2: 10 Pro Tips For Beginners

Thankfully, Agents don't just have the full arsenal of the SHD. In fact, they also have access to specializations and weapons that diversify their skillset. Moreover, Agents make use of perks that further shape their arsenal of special skills to get the job done. For neophyte Agents who just entered Division 2, some of these perks are must-haves to dominate the game early on.

10 Accolades (I To V)

In the long run, Agents have to learn how to outlast their opponents - be it AI or fellow players. Aside from using covers, utilizing buffs, and relying on health items, Agents need to make sure shots land where they need to land. Theoretically, the main story and side quests should be enough to prepare neophyte Agents for the endgame. However, the Accolades perk set may help their skill builds to do the job.

The Accolades perk set has five tiers, each of which award extra EXP for certain accomplishments. Moreover, these EXP bonuses come from headshots (I), multi-kills (II), kills from weak spots (III), environmental kills (IV), and endurance challenges (V). Interestingly, all of these Accolade perks provide bonus EXP for advanced skills, all of which become essential in endgame raids and PVP.

9 Armor Kit (I To III)

Division 2 replaces the first game's Medkit with the Armor Kit, providing Agents with an additional buffer that soak damage instead of the main health. Players initially have three Armor Kit slots, but the Armor Kit perks can increase these for up to six.

Moreover, these Armor Kit perks become essential in the long run, especially when players have to ensure their survival in extended firefights. Lastly, this perk ensures players always have use for Armor Kits they pick up around the map instead of throwing them away.

8 Restock (I And II)

Agents keen on participating in firefights early on should consider making early investments on the two Restock perks. These two Restock tiers automatically refill Armor Kits (Restock I) and grenades (Restock II) when entering safe spaces. Additionally, Restock I and II serve as easy refills for Agents, especially since dead enemies don't always drop grenades and Armor Kits.

As such, these perks become useful when clearing various contested areas, finishing side missions, and progressing quickly through the main quest. Out of ammo? No problem! After all, agents with Restock can now simply return to a safe zone, reevaluate the build, replenish armor and grenades, and get back to the fight.

7 Bounties (I And II)

Bounties give Agents a bit of daily fun during their Division 2 experience. Additionally, the Bounty System gives a certain NPC that players need to track and kill within a certain timeframe for special rewards. Players can get bounties from NPCs (Otis Sykes and The Snitch), Clans, Safe Houses, and Projects. However, players looking for a challenge can purchase two levels of the Bounties perk to test their skills.

RELATED: Rainbow Six Siege: 10 Pro Tips For Expert Play

Bounties I and Bounties II lets players pick up a Hard and Challenging bounty daily, respectively. These bounties give better rewards for the added difficulty. Players who want to test new loadouts or prepare for an upcoming raid can train using these bounties which can provide better rewards.

6 Signature Weapon Ammo (I)

Division 2 gives players more means to diversify their gameplay in the form of Specializations, or "archetypes" Agents can use to be more flexible in the battlefield. Each of these Specializations has signature weapons, each with special traits that consume Signature Weapon Ammo. Unfortunately, this ammo might not drop at the right time and cost Agents the entire mission.

Thanks to the Signature Weapon Ammo Perk, enemies have higher chances of dropping Signature Weapon Ammo. This perk gives a bit of wiggle room for Agents to get more creative with their strategies related to their Signature Weapon, which is useful for classes such as the Technician that has a lot of utility skills.

5 Loadouts (I And II)

Agents will want to be as diverse as possible, especially when it comes to skillsets they can offer to their squads. Thankfully, the game already offers three slots for equipment loadouts, enabling Agents to switch weapons and equipment whenever the mission calls for it. Unfortunately, players who want to experiment with their builds might not find these loadout slots enough.

Sadly, this caveat might leave players wanting more in terms of loadout flexibility. Thanks to the Loadout Perk, players can have up to three more Loadout slots to experiment with builds. Agents should preferably have a PVP and PVE loadout, with one to two loadouts they can play around with.

4 Grip (I)

Recoil can ruin firefights, especially when Agents are with their last mag and they didn't get to eliminate the enemy squad. The Grip Perk makes this caveat disappear, as Grip I and Grip II provide enough support to stabilize most guns in prolonged combat.

RELATED: 10 Great Operator Combos In Rainbow Six Siege

Most players can benefit from Grip I, which grants their long-rail weapons a short grip under-barrel tool. However, players in love with accuracy should get Grip II, which will give their non-rail couplings a small laser pointer for stability.

3 Optics (I)

Agents who rely on accuracy need the Optics Perk to ensure their shots hit properly. Most players will need the Optics I, which grants a T2 micro red dot sight that fits most weapons. This upgrade alone adds a huge degree of convenience for players who want to precisely hit weak points.

However, players relying on long-ranged builds (such as Sharpshooters) should purchase Optics II. With this perk upgrade, their long-top rail weapons can have an Acog scope with 4x magnification, enough to kill most enemies in sniping range.

2 Magazine (I To II)

Division 2

The fewer times Agents have to reload, the more time they have to pick off opponents. Thanks to the Magazine Perk, Agents can increase the magazine size of various weapons to accommodate their needs. Each level of the Magazine Perk increases the mag size of various weapons: all belt-fed guns (I), 5.56 assault-types (II), 7.62 assault-types (III), and sidearms (IV).

Players using DPS-heavy builds should consider purchasing Magazine I through IV to maximize the magazine size of most of their weapons. However, most players with a non-assault build can opt for just Magazine I and Magazine II.

1 Muzzle (I To II)

A lot of players want their kills to be quiet, as too much noise attracts unwanted attention. These playstyles fit very well with the Muzzle Perk, which gives a degree of noise suppression to weapons. Most players can benefit from 5.56 vent break muzzles (I) and 7.62 muzzle compensators (II).

However, players who want to take their stealth game to the next level can get Muzzle III for 9mm small suppressors, and Muzzle IV for the .45-caliber Osprey suppressor.

NEXT: Dungeons & Dragons: 5 Skills Every Ranger Should Know (& 5 To Avoid)