Fans of the Divinity: Original Sin series will likely remember the game for its in-depth narrative and tactical gameplay. Larian Studios demonstrates this specialization with Divinity: Original Sin 2. After all, this sequel - set a century after the events of the first game - introduces new elements. These new additions include new characters and races, new Skills, and much more intricate tactical options.

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However, what Original Sin 2 fans might not realize is that this game still takes on tropes from "usual" RPGs. These come in the form of weapons and Skills that, when used properly, may make the game too easy. So, just which Skills and gear are these?

10 Bless

Bless and Curse are two of the most fundamental Source Skills that a player can learn in Original Sin 2. Aside from granting buffs (and debuffs, in the case of Curse), Bless can do a lot of good almost anywhere in the game. After players gain the Skill, they'll slowly realize that they can Bless a multitude of surfaces in order to create various special conditions. For instance, while Fire applies Burning, Blessed Fire gives Healing and immunity to Frozen.

While Curse has similar effects to surfaces, Bless can easily reverse Cursed properties, making it an all-around spell in the game. However, there exists the caveat that it does need Source to be used. Given Source is a limited resource, it seems the positive effects of Bless might be handier in more crucial battles.

9 The Viper's Tongue

This one-handed sword packs a lot of punch for an early-game weapon. Players can find this in a hidden area along the outskirts of Fort Joy near the shore. While players may find better weapons in terms of damage, The Viper's Tongue has stat boosts that can prove helpful in the beginning stages of the game.

Aside from dealing 11-13 in Physical Damage, this sword grants a whopping +165% bonus to critical damage. An 11 Strength requirement means The Viper's Tongue work very well with melee characters. Additionally, its +1 Strength and +1 Warfare bonuses will help characters improve their game by equipping better Warfare Skills that correspond to their bonus.

8 Far Out Man

Getting within the line of sight of an enemy can be devastating for any party. This caveat becomes all the more obvious for more Vitality-lacking builds like Rogues and other spellcasters. However, thanks to Far Out Man, ranged specialists can continue their assault from afar without having to worry much about reach. Thanks to this Talent, all scrolls, Skills, and ranged attacks increase their distance with a whopping 2-meter extension.

This increase might seem minimal to some players. However, a 2-meter distance can be the difference between life and death in Original Sin 2. With this distance advantage, characters can easily exit battle to gather supplies or even reposition without the risk of provoking opportunity attacks.

7 Rain

It's likely for players to expect Pyrokinetic Skills to make their lives in the game extremely easy. After all, good 'ol Fireball should do the trick against most foes, right? However, enemies know this factor, too. Unless players know how to counter Pyrokinetic Skills, most battles can become wars of attrition instead of a speedy encounter.

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As such, players who want to fully gear-up against most foes should have Rain on their side. This handy Hydrosophist Skill can douse any Fire surfaces, stopping all manners of pesky AOE against the party.

6 Houndmaster's Crossbow

Rangers become an essential asset to almost any adventuring party, as their long-ranged specializations allow them to aid their melee frontliners. Moreover, their position in the rear allows them to defend their spellcasters when needed. As such, Rangers and other long-ranged specialists need a trusty ranged weapon to help them fulfill this role, and the Houndmaster's Crossbow fits this criterion in the early game.

It offers 17 to 18 Physical damage with a +155% critical damage bonus. And while it does sacrifice a bit of movement, the Houndmaster's Crossbow does compensate with +5% accuracy. As such, this weapon works great with Talents such as Far Out Man that allow characters to strike from much farther.

5 All Skilled Up

Players of Original Sin 2 will likely realize early in the game that Ability Points matter a lot. Sometimes, missing that one Persuasion point can lead to a fight, or one point in Warfare can get them that much-desired Skill. Thankfully, All Skilled Up bypasses this problem, as this Talent immediately grants characters an additional Combat Ability Point and Civil Ability Point to spend.

With this Talent, players can easily get one point closer to their desired builds. This Talent becomes extremely useful when players want access to more high-level Skills much earlier in the game.

4 Mosquito Swarm

Lifesteal is always great, especially if it's easy. Thanks to Mosquito Swarm, spellcasters and fighters who need to prepare their more formidable Skills can give hell to enemies while getting a bit of HP back. Granted, the Mosquito Swarm doesn't give robust lifesteal to characters. However, this Skill does have an exceptional range and bypasses the need of having a line of sight, making it perfect to inflict Bleeding to hard-to-reach enemies.

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Moreover, thanks to Bleeding, Mosquito Swarm can effectively set up powerful attacks. Hydrosophist Skills on blood freezes the surface solid, making enemies prone to slipping. Moreover, blood can help produce Shock with Aerothurge Skills.

3 Crippling Blow

Melee fighters can pick off other combatants easily with Crippling Blow. Aside from its decent physical damage, it has the chance of Crippling opponents. If this situation happens, then the rest of the party will likely be free to position themselves and dish out their more powerful combos. Moreover, as an AOE skill, Crippling Blow can theoretically inflict Crippling on multiple enemies at once.

Additionally, Crippling Blow is a great partner of other Warfare Skills such as Bouncing Shield and Battle Stomp, as they're also AOE skills that can destabilize enemy formations.

2 Comeback Kid

Comeback Kid becomes a handy Talent especially for characters who tend to "attract" a lot of opponents. These characters include spellcasters, Rogues, and characters that generally position themselves in the rear. Thanks to Comeback Kid, fatal blows enable characters to immediately resurrect themselves at 20-percent health. Moreover, Comeback Kid becomes available again as soon as a character is resurrected after death.

Of course, a caveat exists for Comeback Kid. For instance, enemies with multiple attacks can land a fatal blow that triggers Comeback Kid, only for the second blow to really kill the character. Either way, this Talent becomes handy especially for Rogues and spellcasters that can trigger opportunity attacks while navigating the battlefield, especially when they need to retreat.

1 Bedroll

In the Definitive Edition, acquiring the Bedroll from the tutorial level immediately gives players access to a bedroll they can use indefinitely. Not only does the Bedroll heal injuries out of combat, but it also grants the Rested status. This buff grants them +1 Strength, Intelligence, and Finesse.

As such, players can get buffed prior to important battles and keep themselves safe. Not only does this help players avoid going back to town and consuming their potions after the battle, they almost always go to battle primed and ready.

NEXT: Divinity: Original Sin 2 – Quick Class Introductions