Through Larian Studios' Divinity: Original Sin series, roleplaying fans can get a tactical RPG franchise with a world just as alive as its main cast of characters. Thanks to Divinity: Original Sin 2, players can take part in a breathtaking world not just as their own characters, but as the game's diverse cast of starting characters.

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Players who want to explore the story of Original Sin 2's main cast might have a hard time choosing who to play. After all, not only do they have unique skills, but they also offer unique interactions with other NPCs and story events. Unfortunately, this factor might make Original Sin 2 seem overwhelming on the get-go. However, players who want a quick recommendation might find it easy to pick a starting character in Divinity: Original Sin 2. In the end, it might all be a matter of gameplay and story preference.

Updated on November 3, 2023, by Rhenn Taguiam: With Hotfix 9 of Baldur’s Gate 3 finally giving players the ability to customize Hirelings, their D&D game experience can be reminiscent of Divinity Original Sin 2 giving players the option to customize the appearance of all their characters via the same Magic Mirror. However, if this Hotfix motivates players to try their hand at saving Rivellon just as they’ve done with Faerun in Baldur’s Gate 3, then perhaps they may want to figure out what kind of starting character to use in their Divinity experience. And for the more tactically astute Original Sin 2 fans, they may want to learn how best to start playing certain starting character suggestions for a smoother experience.

20 Human Rogue

Capitalize On Stealth Plays

Human Rogue

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Human
  • Base Class: Rogue

STARTING SKILLS

  • Encourage (Human)
  • Dome of Protection (Custom Origin)
  • Throwing Knife (Scoundrel 1, Rogue)
  • Backlash (Scoundrel 1, Rogue)
  • Adrenaline (Scoundrel 1, Rogue)

ATTRIBUTES

  • Finesse +2 (Rogue)
  • Constitution +1 (Rogue)

CIVIL ABILITIES

  • Bartering +1 (Thrifty)
  • Sneaking +1 (Rogue)

TALENTS

  • Ingenious (Human)
  • Thrifty (Human)
  • The Pawn (Rogue)

COMBAT ABILITIES

  • Scoundrel +1 (Rogue)
  • Dual Wielding +1 (Rogue)

While players can technically “change” the way their starting Classes work through the game’s unique Skill distribution system, a Human Rogue may be one of the most efficient ways to start the game. At its core, this taps into the balanced stat distribution of Humans while at the same time eliminating opponents through harsh backstabs and sneak attacks.

At its core, Humans enjoy the benefit of the Ingenious and Thrifty Talents. While Thrifty grants +1 Bartering for better shopping, it’s Ingenious that gives a buff to Critical Damage. This is extremely nifty for a Rogue, whose Backstab Skill coupled with the game’s sneak mechanic practically guarantees a Critical Attack.

How To Play Human Rogue

Shadowy plays become the focus of a higher-level Human Rogue, especially with high points in Scoundrel. Inflicting Bleeding and Fear on targets via Terrifying Cruelty (Scoundrel 3) can debilitate enemy forces, whereas Wind-Up Toy (Scoundrel 3) and its burst AOE can become quite the noisy attack of choice of the usually-silent Class.

19 Dwarf Knight

Protect The Party Consistently

The Dwarf Knight

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Dwarf
  • Base Class: Knight

STARTING SKILLS

  • Petrifying Touch (Dwarf)
  • Dome of Protection (Custom Origin)
  • Battering Ram (Warfare 1, Knight)
  • Crippling Blow (Warfare 1, Knight)
  • Battle Stomp (Warfare 1, Knight)

ATTRIBUTES

  • Strength +2 (Knight)
  • Constitution +1 (Knight)

CIVIL ABILITIES

  • Sneaking +1 (Dwarven Guile)
  • Bartering (Knight)

TALENTS

  • Sturdy (Dwarf)
  • Dwarven Guile (Dwarf)
  • Opportunist (Knight)

COMBAT ABILITIES

  • Warfare +1 (Knight)
  • Two-Handed (Knight)

The hardy nature of the Dwarf means they excel in becoming sturdier spellcasters or almost-impenetrable tanks, making them rather competent warriors through and through. In the context of character creation, a Dwarf Knight allows players to access a reliable frontline combat build while reaping the defensive benefits of their dwarven lineage.

While Dwarves benefit from the +1 Sneaking of Dwarven Guile, the Sturdy Talent grants additional Dodging and Vitality - perfect for a tanking role. As a Knight, they get the Opportunist Talent that lets them perform Attacks of Opportunity against adjacent opponents. Warfare Skills such as Battering Ram, Crippling Blow, and Battle Stomp allow them to get into combat from almost any range.

How To Play Dwarf Knight

Being a melee-oriented build, the Dwarf Knight can enjoy a more aggressive approach to higher-level fights with enough points in Warfare. For instance, forcing enemies to gather around them via Provoke and then attacking them with the all-rounder Whirlwind (Warfare 2) can easily constitute a melee combo. Higher-level plays can enjoy tanky builds via damage-absorbing Guardian Angel or multi-hitting Onslaught (Warfare 3).

18 Lizard Wizard

Resistances Incentivize Risky Gameplay

Lizard Wizard

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Lizard
  • Base Class: Wizard

STARTING SKILLS

  • Dragon's Blaze (Lizard)
  • Dome of Protection (Custom Origin)
  • Searing Daggers (Pyrokinetic 1, Wizard)
  • Fossil Strike (Geomancer 1, Wizard)
  • Ignition (Pyrokinetic 1, Wizard)

ATTRIBUTES

  • Intelligence +2 (Wizard)
  • Constitution +1 (Wizard)

CIVIL ABILITIES

  • Persuasion +1 (Spellsong)
  • Loremaster +1 (Wizard)

TALENTS

  • Spellsong (Lizard)
  • Sophisticated (Lizard)
  • Far Out Man (Wizard)

COMBAT ABILITIES

  • Pyrokinetic +1 (Wizard)
  • Geomancer +1 (Wizard)

Despite the gleeful nature of the rhyming name, a Lizard Wizard taps into the peculiarity of the Lizard lineage with the immense spellcasting versatility of the Wizard. With the right Skills, a Wizard can not only devastate the battlefield with their spells but also enjoy the more unique benefits of being part of the Lizard race.

Being a Lizard itself grants a +1 Persuasion Buff from the Sophisticated Talent, whereas the Spellsong Talent gives them Fire and Poison Resistance. This works great with the Far Out Man Talent of the Wizard that increases the range of their spells, and the Geomancer-Pyrokinetic tandem of Searing Daggers, Fossil Strike, and Ignition that make for a perfect starting AOE combo.

How To Play Lizard Wizard

The Wizard can get more aggressive as they level up, courtesy of the combination of Geomancer and Pyrokinetic Schools. At higher levels, Skills like Fireball, Spontaneous Combustion, Fire Whip, and Laser Ray (Pyrokinetic 2) can cause nasty explosions in surfaces created by Impalement, Earthquake, and Mass Oily Carapace (Geomancer 2).

17 Elf Witch

Alternate Between Curses, Summons

Elf Witch

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Elf
  • Base Class: Witch

STARTING SKILLS

  • Flesh Sacrifice (Elf)
  • Dome of Protection (Custom Origin)
  • Chloroform (Scoundrel 1, Witch)
  • Raise Bloated Corpse (Necromancer 1, Witch)
  • Mosquito Swarm (Necromancer 1, Witch)

ATTRIBUTES

  • Finesse +1 (Witch)
  • Intelligence +1 (Witch)
  • Constitution +1 (Witch)

CIVIL ABILITIES

  • Loremaster +1 (Ancestral Knowledge)
  • Persuasion +1 (Witch)

TALENTS

  • Ancestral Knowledge (Elf)
  • Corpse Eater (Elf)
  • Leech (Witch)

COMBAT ABILITIES

  • Scoundrel +1 (Witch)
  • Necromancer +1 (Witch)

The unique gameplay perk of Elves gaining memories and skills through eating flesh (Corpse Eater Talent) fits the necromantic motif of the Witch, making the Elf Witch quite a great starting combination. The Witch itself had access to great life steals and devastating combat spells, making the action-oriented perks of the Elf quite an appropriate way to enhance their versatility on the battlefield.

As an Elf, they already gain the Ancestral Knowledge talent that grants them +1 Loremaster, fitting the analysis of information granted through Corpse Eater. Not to mention, their innate Flesh Sacrifice gives them AP in place of the Constitution, allowing them to cast more Skills. The Witch’s Leech Talent allows them to regain Vitality when stepping on blood, perfect for their starting Necromancer Skills such as Raised Bloated Corpse and Mosquito.

How To Play Elf Witch

At higher levels, the Witch’s mastery over Necromancer and Scoundrel should give them an advantage towards both stealthy gameplay and high-risk Vitality plays. The presence of Raise Bone Widow (Necromancer 2) alone should distract enemies long enough for the Witch to attack with Corrupted Blade, Rupture Tendons, or Sawtooth Knife (Scoundrel 2). Should they end up in a tight spot, they can’t be reduced below 1 HP via Living on the Edge and they may have enemies take all their damage with Shackles of Pain (Necromancer 2).

16 Custom Geomancer

Use Oil For Big Explosions

Custom Geomancer - Divinity Original Sin 2 Best Starting Classes

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Human
  • Base Class: Wayfarer

STARTING SKILLS

  • Encourage (Human)
  • Dome of Protection (Custom Origin)
  • Fossil Strike (Geomancer 1)
  • Contamination (Geomancer 1)
  • Poison Dart (Geomancer 1)

ATTRIBUTES

  • Finesse +2 (Wayfarer)
  • Intelligence +1 (Wayfarer)

CIVIL ABILITIES

  • Bartering +1 (Human)
  • Bartering +1 (Wayfarer)

TALENTS

  • Ingenious (Human)
  • Thrifty (Human)

COMBAT ABILITIES

  • Geomancer 1
  • Geomancer +1 (Wayfarer)
  • Huntsman +1 (Wayfarer)

Compared to other Skill Trees, the Geomancer is best paired with other Skill Trees to maximize efficiency and damage output. Others would love the Geomancer paired with Pyrokinetic to force toxic puddles and oil to burst into flames. However, while other Skill Trees indeed have more straightforward abilities, the Geomancer is a great starter for players who want to play with the environment. It also provides both decent defensive and offensive options to support the party.

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For instance, in terms of defense, it can boost defenses and remove various status ailments that impede movement. Moreover, Geomancer can also stop enemies from moving with Skills that inflict Blinded, Crippled, Knocked Down, and Entangled. Likewise, in terms of offense, Geomancer Skills can set Poisoned, Acid, and Atrophy, and can even destroy Physical Armour entirely.

How To Play Custom Geomancer

Playing a hhardlineGeomancer should ideally begin with Fossil Strike (Geomancer 1) to consistently create oil surfaces and Fortify (Geomancer 1) to provide both Physical Armor and a cure for damage-over-time statuses. As players level up, they can use more potent Geomancer Skills such as oil-inducing Impalement and knockdowning Earthquake (Geomancer 2), as well as the stationary poisoning Summon Artillery Plant and poisonous blockade Living Wall (Geomancer 3).

15 Custom Pyrokinetic

Fire Is The Cleanser

Custom Pyrokinetic - Divinity Original Sin 2 Best Starting Classes

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Undead Lizard
  • Base Class: Wizard

STARTING SKILLS

  • Play Dead (Undead)
  • Dome of Protection (Custom Origin)
  • Searing Daggers (Pyrokinetic 1)
  • Ignition (Pyrokinetic 1)
  • Haste (Pyrokinetic 1)

ATTRIBUTES

  • Intelligence +2 (Wizard)
  • Constitution +1 (Wizard)

CIVIL ABILITIES

  • Loremaster +1 (Wizard)

TALENTS

  • Undead (Undead)
  • Sophisticated (Lizard)
  • The Demon

COMBAT ABILITIES

  • Pyrokinetic 1
  • Pyrokinetic +1 (Wizard)
  • Geomancer +1 (Wizard)

Fire is the cleanser! In Original Sin 2, the Pyrokinetic Skill Tree serves as one of the most straightforward sets of abilities in the game. Most Pyrokinetic Skills can set Burning to a target, an area, or even a cluster of targets. In the game, Burning can easily chip away Vitality due to its innately devastating damage over time (DOT). In effect, starting with a Pyrokinetic character can immediately provide massive magical DPS to a party.

Essentially, players who want a Pyrokinetic-focused character might want to start with the Wizard. They gain the Skills Searing Daggers, Ignition, and Fossil Strike (Geomancer) on the get-go - providing players with both melee and long-range fire options. The Pyrokinetic Skill Tree already boasts easily accessible Skills to characters as well - such as buffs (Haste, Peace of Mind), or a mean Fireball.

How To Play Custom Pyrokinetic

Aggression is key when playing a Pyrokinetic, with surround-based AOE Ignition and long-distance Searing Daggers (Pyrokinetic 1) easily providing decent combat options. More potent AOE Fireball and precise-targeting Laser Ray (Pyrokinetic 2) could make for reliable burst damage Skills while leveling up as well.

14 Custom Scoundrel

Sneak Attacks Can Debilitate Foes

Custom Scoundrel - Divinity Original Sin 2 Best Starting Classes

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Elf
  • Base Class: Rogue

STARTING SKILLS

  • Flesh Sacrifice (Elf)
  • Dome of Protection (Custom Origin)
  • Adrenaline (Scoundrel 1)
  • Throwing Knife (Scoundrel 1)
  • Backlash (Scoundrel 1)

ATTRIBUTES

  • Finesse +2 (Rogue)
  • Constitution +1 (Rogue)

CIVIL ABILITIES

  • Loremaster +1 (Elf)
  • Sneaking +1 (Rogue)

TALENTS

  • Ancestral Knowledge (Eldf)
  • Corpse Eater (Elf)
  • The Pawn

COMBAT ABILITIES

  • Scoundrel 1
  • Scoundrel +1 (Rogue)
  • Dual Wielding +1 (Rogue)

Outside mages, melee DPS such as rogue types boast the best damage numbers courtesy of their critical strikes. In Original Sin 2, the Scoundrel Skill Tree capitalizes on subterfuge to take enemies by surprise and boost damage as much as possible. Essentially, Scoundrel Skills capitalize on maximizing AP via Backstab to deal extra damage to unsuspecting foes. Scoundrel also relies on boosting damage output with status conditions such as Bleeding, Ruptured Tendons, Decaying, and Diseased. Likewise, they can afflict targets with debuffs such as Sleeping, Atrophy, and Silenced.

In turn, the classic Rogue Class fits the Scoundrel archetype perfectly in the early game. They come with Throwing Knife, Backlash, and Adrenaline - all perfect to boost AP usage in both long-range and close-range. Likewise, a more playful Scoundrel comes with the Shadowblade with its Backlash, as well as Chameleon Cloak (Polymorph) and Chicken Claw (Polymorph), perfect to capitalize on the invisibility-sneak combo. Given the high-damage output of Scoundrel, their basic 1AP Skills (Backlash, Chloroform, Cloak, and Dagger) become perfect for magic users who need a bit of flexible melee options as well.

How To Play Custom Scoundrel

Stealth-heavy Scoundrel gives players early-game access to a myriad of combat options. Aside from Adrenaline (Scoundrel 1) providing them extra AP at the cost of less AP next turn, backstabbing Backlash, and Throwing Knife as well as sleep-inducing Chloroform (Scoundrel 1) can make any Rogue-type build cover all bases. Moreover, sneak-based teleporting via Cloak and Dagger (Scoundrel 2), Bleed and Fear-inducing Terrifying Cruelty (Scoundrel 3), and instant-kill-viable Mortal Blow (Scoundrel 5) can easily make these builds overpowered.

13 Custom Warfare

Get Brutal Up Close

Custom Warfare - Divinity Original Sin 2 Best Starting Classes

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Dwarf
  • Base Class: Knight

STARTING SKILLS

  • Petrifying Touch (Dwarf)
  • Dome of Protection (Custom Origin)
  • Battle Stomp (Warfare 1)
  • Battering Ram (Warfare 1)
  • Bouncing Shield (Warfare 1)

ATTRIBUTES

  • Strength +2 (Knight)
  • Constitution +1 (Knight)

CIVIL ABILITIES

  • Sneaking +1 (Dwarven Guile)
  • Bartering +1 (Knight)

TALENTS

  • Sturdy (Dwarf)
  • Dwarven Guile (Dwarf)
  • The Executioner

COMBAT ABILITIES

  • Warfare 1
  • Warfare +1 (Knight)
  • Two-Handed +1 (Knight)

Contrary to the Scoundrel, the Warfare Skill Tree relies on fighting enemies head-on. Their Skills will have them hit enemies as hard as possible until they fall - perfect for tanks and other direct damage dealers. Unlike other Skill Trees, Warfare Skills rely heavily on the Knocked Down and Crippled status to stop enemies from moving. They also have buffs that grant Enraged, Deflecting, and Thick of the Fight.

In terms of Starting Class, the Knight easily tops the list with its available Skills. Battering Ram ensures they always have the means to rush the enemy. Meanwhile, Crippling Blow and Battle Stomp give them the ability to stop enemies in their tracks. Likewise, the Fighter offers more defense with the Battle Stomp, attack with range via Bouncing Shield, and boost Physical Armour via Fortify (Geomancer). Interestingly, Warfare doesn’t have a lot of Skill options compared to other Trees, making them a great combination of Skill to pair with non-melee variants.

How To Play Custom Warfare

Eager to enter the thick of battle, Warfare immediately has access to rushdown Battering Ram, knockdowning Battle Stomp, and long-ranged Bouncing Shield (Warfare) to cover most combat positions. At higher levels, Warfare characters can enjoy multi-targeting Blitz Attack, projectile-bouncing Deflective Barrier, and fiery jump Phoenix Dive (Warfare 2) to further diversify their aggression options.

12 Custom Huntsman

Dominate Ranged Combat

Divinity Original Sin 2 Lohse as a Custom Huntsman

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Human
  • Base Class: Ranger

STARTING SKILLS

  • Encourage (Human)
  • Dome of Protection (Custom Origin)
  • First Aid (Huntsman 1)
  • Pin Down (Huntsman 1)
  • Ricochet (Huntsman 1)

ATTRIBUTES

  • Finesse +2 (Ranger)
  • Wits +1 (Ranger)

CIVIL ABILITIES

  • Bartering +1 (Human)
  • Lucky Charm +1 (Ranger)

TALENTS

  • Ingenious (Human)
  • Thrifty (Human)
  • Duck Duck Goose

COMBAT ABILITIES

  • Huntsman 1
  • Huntsman +1 (Ranger)
  • Pyrokinetic +1 (Ranger)

What’s better than dealing a ton of damage to enemies? Why, doing it from a distance, of course! Thanks to the Huntsman Skill Tree, players with a knack for long-ranged attacks would love its set of flexible offensive Skills. It also has First Aid, which is an essential basic treatment for characters who can’t invest in Hydrosophist for Cure Wounds. Additionally, parties could use Huntsman utilities such as Farsight which temporarily increases range, and Tactical Retreat which is always a welcome addition to movement.

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Likewise, the Huntsman’s set of offensive abilities aren’t pushovers either. Reactive Shot attacks enemies automatically within an area, Ballistic Shot can hit for maximum damage, while Barrage can hit various enemies at once. It’s as though the Huntsman can turn a ranged character into an army commando. In terms of Starting Classes, the Ranger is a good choice with Ricochet, Elemental Arrowheads, and Peace of Mind (Pyrokinetic). Likewise, a good alternative would be the Wayfarer with its Pin Down, Elemental Arrowheads, and Fossil Strike (Geomancer).

How To Play Custom Huntsman

Ever the long-ranged specialist, Huntsman characters can easily enjoy using different effects with Elemental Arrowheads, multi-hitting Ricochet, and emergency healing First Aid (Huntsman) as their starting Skills. As they make progress, they can have a responsive Reactive Shot, quick-jumping Tactical Retreat, height-modified Sky Shot (Huntsman 2), and a stealth-encouraged Assassinate (Huntsman 3) for more diversified ranged options.

11 Custom Undead

Poison As Heals Can Get Deadly For Others

Divinity Original Sin 2 Best Starter 6

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Undead
  • Base Class: Wayfarer

STARTING SKILLS

  • Play Dead (Undead)
  • Dome of Protection (Custom Origin)
  • Fossil Strike (Geomancer 1, Wayfarer)
  • Poison Dart (Geomancer 1, Wayfarer)
  • Pin Down (Huntsman 1, Wayfarer)

ATTRIBUTES

  • Finesse +1 (Wayfarer)
  • Intelligence +1 (Wayfarer)

CIVIL ABILITIES

  • Bartering +1 (Wayfarer)

TALENTS

  • Undead (Undead)
  • (Subrace Talent)
  • Pet Pal (Wayfarer)

COMBAT ABILITIES

  • Geomancer +1 (Wayfarer)
  • Huntsman +1 (Wayfarer)

Unfortunately, most people in Rivellon forgot what happened to the Undead, once a glorious empire.

As a Custom Undead, players have access to the Play Dead ability, which allows them to feign death. Despite being situational, Play Dead can help the Undead divert attention away from them. As a Custom Character, they have access to Dome of Protection, which gives massive buffs to physical and magical armor. Moreover, they can choose a "subrace" and get their base Talents.

Despite these perks, Custom Undead can be extremely tricky to play. After all, only Poison effects get to heal them, and any form of healing magic damages them severely.

How To Play Custom Undead

Poison being the Undead’s best healing tool can make the Geomancer the most ideal Skill School for them. Attacks that generate poison such as Contamination and Poison Dart (Geomancer 1), Poison Wave and Corrosive Spray (Geomancer 2), as well as Summon Artillery Plant, Living Wall, and Acid Spores (Geomancer 3) can create Poisons deadly for most creatures but extremely helpful for an Undead’s survival.

10 Custom Human

Use Long-Ranged Builds

Divinity Original Sin 2 Best Starter 1

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Human
  • Base Class: Ranger

STARTING SKILLS

  • Encourage (Human)
  • Dome of Protection (Custom Origin)
  • Elemental Arrowheads (Huntsman 1, Ranger)
  • Ricochet (Huntsman 1, Ranger)
  • Peace of Mind (Pyrokinetic 1, Ranger)

ATTRIBUTES

  • Finesse +2 (Ranger)
  • Wits +1 (Ranger)

CIVIL ABILITIES

  • Lucky Charm +1 (Ranger)

TALENTS

  • Ingenious (Human)
  • Thrifty (Human)
  • Arrow Recovery (Ranger)

COMBAT ABILITIES

  • Huntsman +1 (Ranger)
  • Pyrokinetic +1 (Ranger)

Being a Custom Human might make it easier to interact with most other characters, as Humans are the most common race in Rivellon.

Custom Humans get Thrifty and Ingenious Talents. Thrifty grants +1 Bartering, while Ingenious buffs critical damage– both of which can be helpful for Finesse-oriented classes such as Rangers, Wayfarers, and Rogues. In addition, their special Abilities include the aforementioned Dome of Protection and Encourage, with the latter buffing Strength, Intelligence, Finesse, and Constitution of surrounding allies.

Despite Encourage being a nifty skill, the starting Talents and Abilities of Custom Humans seem rather unexciting for a main character.

How To Play Custom Human

The Finesse buff from the Ingenious Talent immediately makes a Huntsman a recommended Skill School of choice for higher-level builds. Distance-buffed Ballistic Shot and triple-firing Barrage (Huntsman 2) gives long-ranged fighters a more distinct advantage in almost any situation. Their direct upgrades via Sneak-reliant Assassinate and 16-shot Arrow Spray (Huntsman 3) can make them much deadlier in other combat situations.

9 Custom Dwarf

Stealth Is An Advantage

Divinity Original Sin 2 Best Starter 8

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Dwarf
  • Base Class: Shadowblade

STARTING SKILLS

  • Petrifying Touch (Dwarf)
  • Dome of Protection (Custom Origin)
  • Chameleon Cloak (Polymorph 1, Shadowblade)
  • Adrenaline (Scoundrel 1, Shadowblade)
  • Backlash (Scoundrel 1, Shadowblade)

ATTRIBUTES

  • Finesse +2 (Shadowblade)
  • Wits +2 (Shadowblade)

CIVIL ABILITIES

  • Sneaking +1 (Dwarven Guile)

TALENTS

  • Sturdy (Dwarf)
  • Dwarven Guile (Dwarf)
  • Guerilla (Shadowblade)

COMBAT ABILITIES

  • Scoundrel +1 (Shadowblade)
  • Polymorph +1 (Shadowblade)

Unlike the crafty Humans, Dwarves in Original Sin 2 are extremely nationalistic and clan-oriented. Despite the cheery attitude, they don't take kindly to smart alecks. Thanks to their stature, they receive the Sturdy and Dwarven Guile talents, with the former giving them additional Vitality and Dodging, while the latter gives +1 Sneaking.

For Special Abilities, they receive both the Dome of Protection and Petrifying Touch, with the latter dealing damage and turning targets to stone. Unfortunately, despite the expanded narrative options, Dwarves don't have that much diverse dialogue like the Lizard and the Elf.

How To Play Custom Dwarf

The Dwarf’s bonus to Sneaking can make them great candidates for Scoundrel-heavy builds. Building upon the extra AP via Adrenaline Rush (Scoundrel 1), more powerful attack options such as Rupture Tendons, Sawtooth Knife, and Sleeping Arms (Scoundrel 2) can help Dwarves debilitate enemy forces before they even have a chance to counter.

8 Custom Lizard

Take Advantage Of Resistances

Divinity Original Sin 2 Best Starter 2

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Lizard
  • Base Class: Ranger

STARTING SKILLS

  • Dragon's Blaze (Lizard)
  • Dome of Protection (Custom Origin)
  • Peace of Mind (Pyrokinetic 1, Ranger)
  • Searing Daggers (Pyrokinetic 1, Ranger)
  • Ricochet (Huntsman 1, Ranger)

ATTRIBUTES

  • Finesse +2 (Ranger)
  • Wits +1 (Ranger)

CIVIL ABILITIES

  • Persuasion +1 (Spellsong)
  • Lucky Charm +1 (Ranger)

TALENTS

  • Sophisticated (Lizard)
  • Spellsong (Lizard)
  • Arrow Recovery (Ranger)

COMBAT ABILITIES

  • Huntsman +1 (Ranger)
  • Pyrokinetic +1 (Ranger)

Alongside the standard Humans, Elves, and Dwarves of fantasy worlds, Original Sin 2 introduces Lizards. In Rivellon, Lizards once had a marvelous empire, with their kind proud Source experts and aristocrats.

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Accompanying the Custom Lizard are the Sophisticated and Spellsong Talents. The latter grants them +1 Persuasion, while the former grants them Fire and Poison resistance. In terms of Special Abilities, aside from Dome of Protection, they gain Dragon's Blaze which acts like a dragon breath move.

Sadly, despite the narrative options, Custom Lizards just don't have the "pizazz" to maximize some interesting features of the game.

How To Play Custom Lizard

The Lizard’s resistance to Poison and Fire damage makes them ideal for plays revolving around the Geomancer and Pyrokinetic Schools. Even with the Pyrokinetic School alone, the Lizard can get a slate of powerful fire-based attacks without worrying much about getting caught in the crossfire. This advantage makes more reckless attacks such as Corpse Explosion (Pyromancer, Necromancer 1), Throw Explosive Trap (Pyromancer 1, Huntsman 1), and even Supernova (Pyromancer 2) more viable to use.

7 Custom Elf

Prioritize A Unique Playthrough

Divinity Original Sin 2 Best Starter 9

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Custom
  • Race: Elf
  • Base Class: Metamorph

STARTING SKILLS

  • Flesh Sacrifice (Elf)
  • Dome of Protection (Custom Origin)
  • Tentacle Lash (Polymorph 1, Metamorph)
  • Chicken Claw (Polymorph 1, Metamorph)
  • Bull Horns (Polymorph 1, Metamorph)

ATTRIBUTES

  • Strength +2 (Metamorph)
  • Finesse +2 (Metamorph)

CIVIL ABILITIES

  • Loremaster +1 (Ancestral Knowledge)
  • Persuasion +1 (Metamorph)

TALENTS

  • Ancestral Knowledge (Elf)
  • Corpse Eater (Elf)
  • Opportunist (Metamorph)

COMBAT ABILITIES

  • Polymorph +1 (Metamorph)
  • Two-Handed +1 (Metamorph)

Thanks to their long lives, Elves in Rivellon get to experience things unfold around them. In Original Sin 2, Elves can consume the flesh of others to gain their memories. This trait becomes a Talent called Corpse Eater. Their other talent, Ancestral Knowledge, grants them +1 Loremaster.

Their Special Abilities include Dome of Protection and Flesh Sacrifice, with the latter giving them extra AP and a damage buff at the cost of Constitution. Of all races, Elves are the only ones who can eat flesh– which positions them as the race able to learn the most about Rivellon in a playthrough.

How To Play Custom Elf

Given the uniqueness of the Elves in Original Sin 2, playing them alongside a unique toolkit like the Polymorph School can make an Elf playthrough more enjoyable. On top of rather OP Chicken Claw (Polymorph 1), unique abilities such as Tentacle Lash, Spread Your Wings, and Spider Legs (Polymorph 1) ensure Elves always have something up their sleeve regardless of the situation.

6 Beast

A Pirate Out To Stop A Tyranny

Divinity Original Sin 2 Best Starter 3

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Beast
  • Race: Dwarf
  • Base Class: Battlemage

STARTING SKILLS

  • Blinding Squall (Beast)
  • Petrifying Touch (Dwarf)
  • Blinding Radiance (Aerotheurge 1, Battlemage)
  • Shocking Touch (Aerotheurge 1, Battlemage)
  • Battering Ram (Warfare 1, Battlemage)

ATTRIBUTES

  • Strength +1 (Battlemage)
  • Intelligence +1 (Battlemage)
  • Constitution +1 (Battlemage)

CIVIL ABILITIES

  • Sneaking +1 (Dwarven Guile)
  • Persuasion +1 (Battlemage)

TALENTS

  • Dwarven Guile (Dwarf)
  • Sturdy (Dwarf)
  • Comeback Kid (Battlemage)

COMBAT ABILITIES

  • Aerotheurge +1 (Battlemage)
  • Warfare +1 (Battlemage)

Beast is a Dwarven explorer who once staged a failed coup against his cousin, the Queen. Unfortunately, he's heard the Queen is yet again up to no good. And this time he wants to stop her once and for all.

Players who pick Beast might want to start with the default Battlemage class. As a Dwarf, he possesses the Sturdy and Dwarven Guile talents. However, aside from Petrifying Touch, he possesses a character-only Blinding Squall skill that damages and Blinds enemies in an area. Despite the intrigue in Beast's story, his storyline doesn't affect the main plot as much.

How To Play Beast

Beast’s special Skill that can blind foes in an area can make him a viable candidate for either Huntsman or Scoundrel builds. Blinded foes won’t stand a chance even against the most straightforward of Sneak Attacks via Backlash and Throwing Knife (Scoundrel). Alternatively, creative long-ranged shots via Ricochet, Pin Down (Huntsman 1), and Barrage (Huntsman 2) could easily make quick work of defenseless foes.

5 Fane

An Undead With A Tragic Past

Divinity Original Sin 2 Best Starter 5

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Fane
  • Race: Undead
  • Base Class: Wizard

STARTING SKILLS

  • Time Warp (Fane)
  • Play Dead (Undead)
  • Searing Daggers (Pyrokinetic 1, Wizard)
  • Fossil Strike (Geomancer 1, Wizard)
  • Ignition (Geomancer 1, Wizard)

ATTRIBUTES

  • Intelligence +2 (Wizard)
  • Constitution +1 (Wizard)

CIVIL ABILITIES

  • Loremaster +1 (Wizard)

TALENTS

  • Undead (Undead)
  • Ingenious (Human Undead)
  • Far Out Man (Wizard)

COMBAT ABILITIES

  • Pyrokinetic +1 (Wizard)
  • Geomancer +1 (Wizard)

Canonically, Fane remains as one of the few Undead left in Rivellon. Striving to study mortals, he seeks to create a Mask of the Shapeshifter to let him freely change forms without striking fear amongst other mortals. Fane starts as a Wizard by default.

Aside from his Undead perks, Fane has access to Play Dead and Time Warp abilities, of which the latter allows him to grant a free turn once their turn has ended.

Players might consider Fane as one of the more important characters in-game. While he has the potential to be a compelling player character, he's much more entertaining as a companion. Unfortunately, his nature as an Undead might be challenging for newbies.

How To Play Fane

Fane’s convenient extra turn makes him ideal for most builds, especially those that encourage players to do more actions than what an ordinary turn could accommodate. Thanks to this advantage, Fane is better off using utility tricks such as Erratic Wisp (Aerotheurge 1, Huntsman 1) teleporting targets when they attack, switching two targets’ positions via Nether Swap or traditional Teleportation (Aerotheurge 2) to secure the advantage against targets.

4 Sebille

Out To Get Her Captor

Divinity Original Sin 2 Best Starter 11

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Sebille
  • Race: Elf
  • Base Class: Rogue

STARTING SKILLS

  • Break The Shackles (Sebille)
  • Flesh Sacrifice (Elf)
  • Throwing Knife (Scoundrel 1, Rogue)
  • Backlash (Scoundrel 1, Rogue)
  • Adrenaline (Scoundrel 1, Rogue)

ATTRIBUTES

  • Finesse +2 (Rogue)
  • Constitution +1 (Rogue)

CIVIL ABILITIES

  • Loremaster +1 (Ancestral Knowledge)
  • Sneaking (Rogue)

TALENTS

  • Ancestral Knowledge (Elf)
  • Corpse Eater (Elf)
  • The Pawn (Rogue)

COMBAT ABILITIES

  • Scoundrel 1 (Rogue)
  • Dual Wielding (Rogue)

Sebille is an Elf, once a slave who served a Master who forced her to hunt her fellow Elves. Now free, Sebille is out for revenge.

As an Elf, she gains both Ancestral Knowledge and Corpse Eater Talents. However, in terms of Special Abilities, she gets Flesh Sacrifice and Break the Shackles. The latter allows her to remove negative status effects from her, making her extremely helpful if players choose her Rogue default class.

Despite being a compelling choice for a player character, Sebille works better as a companion. Hearing her speak her own thoughts and be coy with her true agenda makes her an enigmatic figure to be with.

How To Play Sebille

Sebille’s status counter and ability to gain abilities and Vitality via eating flesh make her a viable candidate for the Rogue Class. Prioritizing Scoundrel Skills, Sebille can make the most out of her abilities if she can conveniently teleport to positions via Cloak And Dagger (Scoundrel 2), Silence targets via Gag Order (Scoundrel 2), or even get an extra 2 AP for emergencies via Adrenaline Rush (Scoundrel 1).

3 Lohse

A Woman With A Dark Entity

Divinity Original Sin 2 Best Starter 7

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Lohse
  • Race: Human
  • Base Class: Enchanter

STARTING SKILLS

  • Maddening Song (Lohse)
  • Encourage (Human)
  • Electric Discharge (Aerotheurge 1, Enchanter)
  • Hail Strike (Hydrosophist 1, Enchanter)
  • Rain (Hydrosophist 1, Enchanter)

ATTRIBUTES

  • Intelligence +2 (Enchanter)
  • Constitution +1 (Enchanter)

CIVIL ABILITIES

  • Bartering +1 (Thrifty)
  • Loremaster +1 (Enchanter)

TALENTS

  • Ingenious (Human)
  • Thrifty (Human)
  • Far Out Man (Enchanter)

COMBAT ABILITIES

  • Hydrosophist +1 (Enchanter)
  • Aerotheurge +1 (Enchanter)

Lohse has become a family name for a lot of Humans, as she's a famous performer. Unfortunately, a voice plagues her mind that "transforms" her into something else. Her default class is an Enchanter, making her extremely helpful as a supporting character.

As a Human, Lohse gets the Ingenious and Thrifty Talents. However, aside from the Encourage skill, she gets Maddening Song as a Special Ability. This perk maddens characters in a target area, forcing them to attack everyone nearest to them.

Like Fane, others consider Lohse's story impactful to the main game. However, players might consider making a Lohse a companion instead, as interacting with her can bring about very entertaining responses.

How To Play Lohse

Lohse’s dark story works well with the premise of being a dangerous summoner, with the Summoning School being straightforward enough to help players focus on the story. On top of Conjure Incarnate and Elemental Totem for minions and Dimensional Bolt (Summoning 1) for a ranged attack, Lohse can take advantage of her summons to heal targets based on numbers via Rallying Cry, duplicate healing effects via Soul Mate (Summoning 2), and even do Warp Infusion (Summoning 3) to give Incarnates nifty teleportation abilities.

2 Red Prince

A Noble Out To Retake His Rightful Throne

Divinity Original Sin 2 Best Starter 10

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Red Prince
  • Race: Lizard
  • Base Class: Fighter

STARTING SKILLS

  • Demonic Stare (Red Prince)
  • Dragon'z Blaze (Lizard)
  • Battle Stomp (Warfare 1, Fighter)
  • Bouncing Shield (Warfare 1, Fighter)
  • Fortify (Geomancer 1, Fighter)

ATTRIBUTES

  • Strength +1 (Fighter)
  • Constitution +2 (Fighter)

CIVIL ABILITIES

  • Persuasion +1 (Spellsong)
  • Bartering +1 (Fighter)

TALENTS

  • Sophisticated (Lizard)
  • Spellsong (Lizard)
  • Opportuunist (Fighter)

COMBAT ABILITIES

  • Geomancer +1 (Fighter)
  • Warfare +1 (Fighter)

The Red Prince, once a general of the Lizard's House of War, is on a quest to regain his throne. He has to evade assassins, speak with the right people, and establish his position before once again claiming his birthright. He's a Fighter by default.

As a Lizard, he gains the Sophisticated and Spellsong Talents. However, aside from Dragon's Blaze, he gets Demonic Stare as a Special Ability. This allows him to leech off magical armor from a target.

Despite his interesting personal narrative, the Red Prince is better off as a companion character than a player character. Interacting with the Red Prince has always been entertaining, and seeing his story unfold can be extremely fulfilling.

How To Play Red Prince

Due to his special heritage, the Red Prince gets Resistances to Poison and Fire which encourage him to get more reckless with environmental hazards. However, to fit his noble status, the Red Prince may be better off taking advantage of the Warfare School. As a melee combatant, the Red Prince can make fiery dramatic entrances with Phoenix Dive (Warfare 2), taunt enemies with Provoke (Warfare 2), and even get a damage buff for every nearby character via Thick Of The Fight (Warfare 3).

1 Ifan Ben-Mezd

A Mercenary On A Last Mission

Divinity Original Sin 2 Best Starter 4

STARTING BUILD

BASIC CHARACTERISTICS

  • Origin: Ifan Ben-Mezd
  • Race: Human
  • Base Class: Wayfarer

STARTING SKILLS

  • Summon Ifan's Soul Wolf (Ifan)
  • Encourage (Human)
  • Pin Down (Huntsman 1, Wayfarer)
  • Fossil Strike (Geomancer 1, Wayfarer)
  • Elemental Arrowheads (Huntsman 1, Wayfarer)

ATTRIBUTES

  • Finesse +2 (Wayfarer)
  • Intelligence +1 (Wayfarer)

CIVIL ABILITIES

  • Bartering +1 (Thrifty)
  • Bartering +1 (Wayfarer)

TALENTS

  • Ingenious (Human)
  • Thrifty (Human)
  • Pet Pal (Wayfarer)

COMBAT ABILITIES

  • Huntsman +1 (Wayfarer)
  • Geomancer +1 (Wayfarer)

Ifan Ben-Mezd was a member of the Divine Order, who quit and became a part of the mercenary group Lone Wolves. And just as when he's about to retire, his last mission is to kill the son of the very person he once served. He starts as a Wayfarer.

As a Human, he's Ingenious and Thrifty. When players get him as a companion, he gains the Pet Pal Talent that lets him talk to animals. Moreover, his Special Ability grants him Soul Wolf, letting him summon his own spirit animal to aid in battle.

Despite the interesting nature of Ifan's narrative, he's more interesting as a player character than a companion. He gets to interact with a lot of NPCs throughout the main story, and players who want to get in on his mercenary dealings might want to see things from his perspective.

How To Play Ifan Ben-Mezd

Ifan’s status as a former mercenary makes him compatible with the Huntsman School. The Environmental Arrowheads and First Aid (Huntsman 1) Skills alone prove he has the tools for every occasion and the means to survive the worst injuries. At higher ranks, Ifan can showcase sharp reflexes with Reactive Shot and incredible aim via Ballistic Shot (Huntsman 2), thematically coinciding with his combat renown.

DIVINITY ORIGINAL SIN 2
Divinity: Original Sin 2

Platform(s)
Switch , PS4 , Xbox One , PC
Released
September 14, 2017
Developer(s)
Larian Studios
Genre(s)
RPG
Publisher(s)
Larian Studios