In Arkane Studios‘ Dishonored players will be presented with a lot of options. Among those is the ability to play the Bethesda-published game without ever being spotted by a guard or target, more commonly known as a stealth playthrough.
Several trailers for Dishonored have already demonstrated various ways in which players can keep their targets and other enemies quiet, but they’ve balanced them with the more offensive routes as well. This newest trailer for the game, however, is all about the ‘Study of Stealth.’
With a variety of different powers (among them an ability to warp short distances in an instant) and weapons at their disposal players will need to be efficient and quick, but can experiment if the mood strikes. Hands-on experience with the game was like being treated to a bountiful buffet, with so many choices and no clear indication of how best to use them. It’s daunting and exhilarating at the same time.
In addition to the warp ability known as ‘Blink’ players will have access to several other handy powers that allow them to travel undetected. Remaining undetected, however, will require a fundamental understanding of the mechanics that keep the character hidden, and, if need be, allow them to make a daring escape.
In Dishonored, the two key items that players want to consider are line of sight and noise level. There are several different ways to remain mindful of those factors, including a special ability called Dark Vision, which allows the player to see through walls and follow an enemy’s field of view. The trailer makes it appear easy, but trust us when we saw a stealthy playthrough requires a lot of patience and a mastery of Dishonored‘s various powers.
For those players that prefer the ultra-stealthy playthrough — a quality almost exclusively reserved for developer Bethesda’s games — Arkane supports that as well. There will be several opportunities spread throughout the game where players can eliminate their target without ever coming into contact with them.
One of the examples highlighted by co-Creative Directors’ Harvey Smith and Raphael Colantonio involves the player completing a task that sends their targets, the Pendleton brothers, to work in their own mine. They will no longer be a factor in protagonist Corvo’s quest for revenge, and they’ll also never know the player had anything to do with their predicament.
Obviously this type of playthrough will require a more patient mind, but that’s part of the beauty of Arkane Studios’ creation — they want every gamer to experience Dishonored‘s 12 to 14 hour campaign multiple times, and in a wide variety of ways.
What do you think of Dishonored‘s Study of Stealth trailer? How do you plan to play Arkane Studios’ forthcoming title?
Dishonored releases October 9, 2012 for the PS3, Xbox 360, and PC.