Disco Elysium: The Final Cut is finally here, offering up lots of new content and new platforms for players to jump in to the strange world of Elysium. Players on PS4 and PS5 can now play Disco Elysium on console for the first time since its launch back in 2019, despite a handful of bugs causing some issues on console.

Apparently, some players were reporting bugs such as interactable objects not working, items not loading in properly, and voice-over issues. Thankfully, Disco Elysium developer ZA/UM has rolled out patch 1.2, which fixes many of the bugs that were affecting players on console as well as those playing the updated PC version of the game.

RELATEDDisco Elysium: The Final Cut Gets Launch Trailer

Originally, ZA/UM announced that the 1.2 patch would be coming on March 31, but it seems the patch took a bit longer to roll out then originally expected. As such, there were undoubtedly some players out there having issues while exploring through Disco Elysium's detailed world. Anyone who has played Disco Elysium before The Final Cut version released knows just how many interactable objects and items are jam-packed throughout the various locales found throughout the game. What's more is many of these interactable objects are important quest-related items.

As such, if a certain interactable object happens to be bugged during a given playthrough, the quest or story objective may be locked for players indefinitely. Especially in regards to Disco Elysium's new Political Vision Quests, which were added to the game as part of The Final Cut version, having those brand new quests inaccessible due to a glitch would no doubt be a frustrating experience. Thankfully, this 1.2 patch should fix many of the issues that would prevent players from progressing certain quests and storylines. While it's a bit unfortunate it appears to have taken longer to roll out than anticipated, it's good to see the patch is now available across all platforms.

Additionally, the patch applies "smoother controller and interaction experience," which obviously affects console versions of the game. While many players no doubt prefer the original mouse and keyboard controls for Disco Elysium, the controller interface seems to work surprisingly well on consoles. Considering Disco Elysium was built to resemble traditional CRPG games such as the original Fallout titles or more modern CRPGs such as Divinity: Original Sin 2 and Pillars of Eternity, adapting the control scheme and interface to console feels rather comfortable.

Interestingly, the team at ZA/UM makes a point to thank players for reporting the glitches and bugs they encountered during gameplay, saying "we couldn't have done it without you." It seems that many of these glitches and bugs came to the team's attention through player feedback and were fixed accordingly. Hopefully, any further bugs and glitches that disrupt story progress or gameplay continue to be reported, so ZA/UM can continue to make Disco Elysium: The Final Cut a smooth experience throughout.

Disco Elysium: The Final Cut is available now on PC, PlayStation 4, PlayStation 5, and Stadia, and is in development for Switch and Xbox Series X/S.

MORE: Disco Elysium Makes Failing Fun, And More Games Should Too