Diablo Immortal, Blizzard's mobile-focused entry in its action-RPG franchise, has now earned over $300 million in revenue, according to reports. For reference, the hugely popular Raid: Shadow Legends made record earnings in 2021, reaching $370 million. This puts Diablo Immortal, which only came out this summer, well ahead of the curve, at least financially.

Around its launch, the game was the target of harsh criticism and fan backlash. Even though many reviews described satisfying and fun gameplay consistent with the Diablo series, players were outraged at the game's egregious microtransaction economy and took to review bombing Diablo Immortal in protest. Blizzard Entertainment president, Mike Ybarra, defended the microtransactions, stating that the majority of players don't pay anything at all. That didn't soothe angry fans though, who are faced with a system that aggressively pushes them to use real money, or else deal with a massive grind.

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Despite negative gamer sentiment, the strategy seems to be paying off for the company, in a very literal sense. 5 months after its initial release, Diablo Immortal has now earned a total of over $300 million worldwide. This figure consists of $155.6 million earned from the game's initial launch in 60 countries and a whopping $144.7 million from a separate China-only launch handled by NetEase Games. Chinese publisher NetEase works with some major names in gaming and is second only to Tencent when it comes to the country's major video game corporations.

Bundles in Diablo Immortal

It's important to note that the Chinese release of the game was over a month and a half after its release elsewhere. Even so, the Chinese revenue nearly matched that of the rest of the world. The country has the highest number of Diablo Immortal downloads of any region at 4.15 million, out of a global total of 21.4 million. That's roughly 19% of all downloads, but when compared to how much money those players are spending on the game, it proves how important the Chinese gaming market is.

Diablo Immortal has been included among the worst microtransactions in gaming history, yet despite heavy industry, media and fan criticism, the financial gain can't be denied. And it could lead the company down a worrying path, one many gamers are already seeing in Blizzard properties. If the pay-to-win, or at least pay-to-win-faster, model is working financially, gamers are likely wondering how much more of it they will see. Ybarra may point out that the money earned only comes from a small percentage of players, but that also implies that an equally small percentage of players are fine with the choice to monetize so aggressively. The enjoyment of the majority of players may therefore be limited.

Diablo Immortal isn't the only Blizzard title trying to push through troubling microtransactions, however. The extreme prices in the Overwatch 2 shop have been the focus of much backlash as well. Fans can only hope this is not a path the company chooses to double down on, but with revenue like Diablo Immortal's, chances seem slim.

Diablo Immortal is available now on Mobile and PC.

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Source: mobilegamer.biz