With Diablo Immortal being set just after the events of Diablo 2, it makes sense for Sanctuary’s new protectors to feel a bit overwhelmed with the demonic presence trying to capitalize on the destruction of the Prime Evils. In Diablo Immortal, a “dead” Tyrael means Sanctuary is left without a guardian angel, and it’s up to players - a new breed of Adventurers - to save them. Thankfully, the Diablo game offers players a lot of opportunities to grow stronger, including periodic Battle Passes that offer various benefits.

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One such benefit that fans should take note of are Rank 10 Legendary Rewards, which are Class-exclusive Legendaries that players earn once they reach Rank 10 in their Battle Pass. With one Legendary available for each Class, players may want to look into what the game offers for their particular specialization.

Battle Pass Rank 10

Hitting Rank 10 in the Battle Pass

At its core, when Diablo Immortal players participate in their first Battle Pass, they may obtain their first Legendary Off-Hand Weapon by the time they reach Rank 10 in the Battle Pass. What’s impressive here is that the Legendary Item is obtained for free, meaning they don’t necessarily have to pay and upgrade their Battle Pass into the Empowered Battle Pass to acquire the equipment.

While it’s true that there are a lot of better Legendaries out there, especially during the grind with broken Diablo Immortal builds, the player’s first Legendary can give them quite a lot of extra punch when it comes to facing the game’s tougher challenges.

The Considerations

The Classes in Diablo Immortal

When players get to Battle Pass Rank 10, the game will finally present them with the option to get the Legendary Reward. Here are some things players may want to consider while mulling over this offering:

  • Player’s Choice: While the game is infamous for its RNG elements that are heavily slanted towards microtransactions, the Rank 10 Legendary Reward is completely up to the player’s choice. This means players can choose whichever Legendary Item fits the current build they have.
  • Class-Exclusive: Players who get to Rank 10 in the Battle Pass would be able to obtain a weapon exclusively for their Class. This means players won’t have to gamble about obtaining a decent weapon that their character won’t be able to use.
  • 6 Options: The game will offer players six (6) options of Rank 10 Legendaries they can obtain. Being a “weapon” is just a common term here, as the off-hands also include Shields that improve the player’s various skills.

The Remembered (Barbarian)

The Remembered

Honed and trained since birth to withstand the harshest of environments, Barbarians in Diablo are more than capable of fighting the forces of the Burning Hells for extended periods. In both Diablo lore and Diablo immortal’s story, the Barbarians remained tasked with guarding Mount Arreat, which once housed the Worldstone. While now without a home, Barbarians remain adamant in their mission to protect Sanctuary. And in the case of Diablo Immortal, perhaps the Remembered is the best tool for the Barbarians to accomplish their mission.

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With this weapon, using the Hammer of the Ancients will now summon a Spirit of the Ancients to fight alongside the Barbarian, allowing them to avoid the Diablo Immortal mistake of overestimating their durability. Not only that, it can stun nearby enemies while engaging in combat, providing a much-needed crowd control element to the game’s resident damage dealer. Moreover, having the Awakened Remembered will now boost the Life of the summoned Spirit by 10 percent, effectively extending their stay in combat.

Pavise Of 10 Wings (Crusader)

Pavise of Ten Wings

Whereas the Paladin of Diablo 2 serves as the holiest protectors of Sanctuary, the Crusaders become the defender of the people. Armed with a shield, they can withstand the toughest of blows. And with special training, they are even able to use their shield as a weapon against the Burning Hells. In this regard, the Pavise of 10 Wings may provide the Crusader with an additional offensive edge that they often lack due to their focus on defense.

With the Pavise, the Crusader’s Spinning Shield will no longer return to the Crusader. Instead, it will keep on spinning around them. Not only that, an Awakened Pavise of 10 Wings will now boost the damage of Spinning Shield by 10 percent. A continuous Spinning Shield gives Crusaders an all-rounder AOE advantage, boosting their performance in close quarters.

The Hungerer (Demon Hunter)

The Hungerer

First introduced in Diablo 3, the Demon Hunter is a combination of Diablo 2’s Assassin and Amazon Classes, with their training in both weapon combat and martial arts allowing them to face even the mightiest the Burning Hells has to offer. With the Crossbow as their signature weapon, it makes sense for Demon Hunters to rely on long-ranged combat to eliminate their foes. In this regard, the Hungerer works as a Legendary Item fitting of their stature.

At its core, the Hungerer will allow the Demon Hunter’s Crossbow Shot Skill to pierce through enemies, essentially being able to strike other enemies behind the target. On top of that, an Awakened Hungerer will boost the damage of Crossbow Shot by 10 percent. This transforms Crossbow Shot into an efficient AOE weapon, perfect for quick farming while hunting Diablo Immortal Legendary Gems.

Eye Of The Storm (Monk)

Eye of the Storm

Masters of hand-to-hand combat, the Monk uses their strength of mind and body in order to nimbly and deftly dispatch the forces of the Burning Hells in Diablo Immortal. Armed with fists and tonfas, the Monk is capable of dishing out deadly damage without enemies being able to strike back. In that regard, perhaps the Eye of the Storm is the most practical Legendary Item for them to begin with.

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Thanks to the Eye of the Storm, Monks now get 20 percent more radius with their signature AOE Cyclone Strike. Moreover, having the Awakened Eye of the Storm also grants the Cyclone Strike 10 percent less cooldown, allowing Monks to dish out more attacks in their melee arsenal. Whereas the Crusader’s Spinning Shield gives them more defense, Cyclone Strike now becomes a more efficient damaging tool.

Baleful Trinity (Necromancer)

Baleful Trinity

Despite their connections with the forces of death, Necromancers in Diablo are not necessarily evil. As expanded in Diablo lore, Necromancers are, in fact, so in tune with balance that they are masters of both life and death, capable of using the very lifeforce of beings to their advantage. In Diablo Immortal, this allows Necromancers to use attacks such as Soulfire, which is an explosive attack that bounces to hit other targets. And with Baleful Trinity, the Necromancer will be able to hit more with the skill.

With Baleful Trinity, Soulfire will now gain an additional target. In exchange, all targets except the first one will get 30 percent decrease damage. This seems like a fair trade-off, considering how the Necromancer often has his minions dish out major damage anyway. Moreover, the Awakened Baleful Trinity will also boost the damage to Higher Requiem by 10 percent, giving them more attack options.

The Siphon (Wizard)

The Siphon

As with most other spellcasters in Diablo, the Wizard remains one of the strongest in terms of sheer power yet weakest in terms of constitution. In parties, Wizards often stay in the backlines to dish out extremely damaging spells while being protected by the rest of the team. It’s in that regard that Wizards may benefit from the Siphon, especially since it empowers of the Wizard’s best spells in the game: the Lighting Nova.

With the Siphon, Wizards now enjoy a 60-percent movement speed boost when casting Lightning Nova, at least for a short while. Moreover, having the Awakened Siphon will now decrease Lightning Nova’s cooldown by as much as 10 percent. This gives unprecedented mobility to the Wizard, allowing them to run away from enemies or rush to reposition should they need to - something they lack in their toolkit.

Diablo Immortal is available for iOS, Android, and PC.

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