When it comes to wiping out groups of demons in Diablo Immortal, it's hard to get any skill, across any class, that does it as well as Cyclone Strike. But with a long charge-up time that immobilizes the Monk and puts the character in danger, many decide the risks don't outweigh the rewards.
This worry can be alleviated for gamers dedicated to crafting a build around it. Once completed, groups of enemies pose no threat whatsoever in Diablo Immortal. The Monk, for this reason, is considered an elite DPS ally in rifts and should never struggle to find a group to play with.
Due to several factors, like gear, skills, reforging, and upgrades, it is impossible to list the exact quantities for many of the numbers detailed here. Any variable number has been replaced with an 'X' to signify its potential to change.
Skill Selection
Slot |
Skill |
Description |
Primary Skill |
Fists of Thunder |
Teleport to a nearby enemy and unleash a rapid succession of punches that each deal X to X damage. You can teleport again after every third hit. Each enemy player can be a teleport target only once every X seconds. |
Skill |
Cyclone Strike |
Generate a vortex of wind that pulls in enemies and deals X damage. Charging longer increases range, and damage up to X. |
Skill |
Seven-Sided Strike |
Dash rapidly between nearby enemies, striking X times for X damage per hit. Additional hits on the same target deal X% as much damage. |
Skill |
Imprisoned Fist |
Attack enemies in a direction for X damage and Immobilize them for X seconds. |
Skill |
Shield of Zen |
Protect yourself or an ally with a shield that absorbs X damage for X seconds. This shield also prevents all effects which cause loss of control of a character. Protecting an ally will cause you to charge to their location and grant you both this shield. |
The skill rotation for the Cyclone Strike Monk is what makes the build useful. Use Imprisoned Fist to lock a group in place, Use Shield of Zen to prevent damage from enemies in range or bosses that can't be stunned. Unleash a fully charge Cyclone Strike. Then mop up any survivors with Seven-Sided Strike and Fists of Thunder.
Gear
The bulk of gamers will be hunting down their ideal pieces of legendary gear after taking the time to beat the game. But don't forget to track down the set bonus pieces after choosing them from the list. A complete set gives three additional effects, on par with the legendary bonuses from the regular gear.
Primary Gear
Slot |
Piece |
Legendary Effect |
Head |
Pensive Crown |
Shield of Zen duration increased by X%. |
Chest |
Storm Spirit |
Cyclone Strike now generates a powerful tornado that continually damages all nearby enemies. |
Shoulders |
Freedom's Gale |
Imprisoned Fist now knocks surrounding enemies into the air and Stuns them, but no longer Immobilizes. |
Legs |
Path of the Storm |
Cyclone Strike also temporarily decreases all damage you take by X%. |
Main Hand |
Intervening Law |
Shield of Zen now causes you to charge to a target location, granting you and all nearby allies a shield that absorbs damage. |
Off Hand |
Eye of the Storm |
Cyclone radius increases by X% |
Intervening Law may seem more like a PvP skill, but it's critically important to position the Cyclone Strike perfectly. With it, the Monk can get into the perfect position before charging it up. The tradeoff on Freedom's Gale isn't actually a tradeoff at all; stunned enemies are immobilized, they just also can't take any other actions. It's a flat-out upgrade.
Set Items
Set Bonus |
2/6 Effect |
4/6 Effect |
6/6 Effect |
Feasting Baron's Pack |
Increases the duration of your abilities that cause loss of control by X%. |
Increases damage done from all sources by X% to enemies suffering under your loss of control effects. |
Unleash a nova of ice each time you defeat an enemy afflicted by your loss of control effects, dealing X damage to nearby enemies and Freezing them for X seconds. Cannot occur more often than once every X seconds. |
Because enemies clubbing by this ability will have lost control, the Feasting Baron's Pack is a direct increase to all damage that the Cyclone Strike Monk deals. The very first ability increases the stun time on Imprisoned Fist, further enhancing the Monk's window to find the perfect placement.
Reforge Bonuses
Even for paid players, reforge attribute bonuses can be guided, but are not guaranteed completely. With enough rerolls, any player can eventually get the exact attribute they want, but this will take time and luck, even for those who have the money. Therefore, several different attributes have been listed within the same family, in order of preference.
Family Bonus
Family |
Family Attribute |
Wildfire |
You have a X% chance when you defeat an enemy to summon a fireball-spitting Hydra. |
The Cyclone Strike Monk will be killing opponents in clusters. As a result, plan on at least a few Hydras coming to help out in every rift. This extra damage is not dependable, no family attributes are, but they are pleasantly helpful when they pop up.
Attributes
Preference |
Attribute |
First |
All skill damage increased by X%. |
Second |
Critical Hit damage increased by X%. |
Third |
Primary attack damage increased by X%. |
Although the skill damage is the main focus, don't be upset if the Wildfire family yields bonuses to primary attacks or critical hits. The Cyclone Monk, like all other classes, will still need to kill the final boss at the end. These small boosts go a long way.
Gems
There are two kinds of gems to consider for this build: the legendary gems and the regular gems. Players of all income levels will be using this guide, so there are three charts for legendary gems to choose from. Probability demands that even paying for an advantage will still make it tough to get the right gems, so feel free to mix and match from the charts based on the character's most valuable stats.
Legendary Gems
5-Star Gem |
Effect |
Echoing Shade |
Your attacks have a X% chance to summon a shadow clone for X seconds that gains some of your abilities. |
Howler's Call |
Your Primary Attack has a X% chance to summon a charging spirit wolf that inflicts X% base damage +X to all enemies in its path. Cannot occur more often than once every X seconds. |
Chip of Stoned Flesh |
Each time you cause an enemy total loss of control, you will also apply an explosive curse. When the curse expires, the enemy will explode for damage equal to X% of all damage taken during its duration, up to a maximum of X% base damage. Cannot occur more often than once every X seconds per target. |
Seeping Bile |
Your attacks have a X% chance to poison enemies, inflicting X% base damage +X every second for X seconds. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more often than once every X seconds. |
Blessing of the Worthy |
When you take damage, you have X% chance to unleash retribution on all nearby enemies, dealing damage equal to X% of your maximum Life. Cannot occur more often than once every X seconds. |
Blood-Soaked Jade |
Increases all damage you deal by up to X% and your Movement Speed by X%, with less damage bonus the lower your Life, to a minimum of X%. |
Although most players will just be lucky to get any 5-Star gem, Chip of Stoned Flesh should be considered the best of the best for this build. The explosive curse is good for tacking on double-digits to the ratings in Challenge Rifts.
2-Star Gem |
Effect |
Battleguard |
Decreases all melee damage you take by X% from enemies within X yards. |
The Hunger |
Heal X% base damage +X Life each time you defeat an enemy. Cannot occur more often than once every X seconds. |
Fervent Fang |
Each time you deal damage to an enemy, that enemy now takes X% increased from your attacks, up to a maximum increase of X% at X stacks. |
Cutthroat's Grin |
Gain X% increase Critical Hit Chance when attacking from behind. |
Lightning Core |
Your Primary Attacks and movement slowly charge you up with electricity. When fully charged, your next Primary Attack will release chain lightning, dealing X% base damage +X to nearby enemies. Cannot occur more often than once every X seconds. |
Power and Command |
Power and Command alternate states every X seconds. Power increases your Primary Attack damage by X%. Command increases all other skill damage by X%. |
Even the worst 2-Star gem is probably better than a 1-Star gem due to the resonance rating. Players that are fortunate enough to be picky can find great value for the Cyclone Strike build, both defensively and offensively.
1-Star Gem |
Effect |
Ca'arsen's Invigoration |
Increases the speed of your Primary Attack by X%. |
Chained Death |
Increases damage done by your attacks by X% per target hit, up to a maximum of X% with X targets. |
Seled's Weakening |
Gain X% increased damage for X seconds after killing an Elite monster. |
Pain of Subjugation |
You deal X% increased damage to enemies suffering loss of control. |
Respite Stone |
Decreases all damage you take by X% for every X% your Life is below maximum, up to maximum damage decrease of X%. |
Zod Stone |
Increases the duration of your Ultimate Skills by X%. |
There are a greater variety of 1-Star gems than the rest, so feel free to be a bit pickier with these selections. Pain of Subjugation is a clear best and should not be replaced until the player has managed to obtain at least six gems of greater rarity.
Regular Gem Preference
Color |
Gem |
Effect |
Red |
Tourmaline |
+Damage |
Yellow |
Citrine |
+Potency |
Blue |
Sapphire |
+Armor Penetration |
Given the choice between tanking and damage, elect for extra damage every time, allowing the best defense to be a good offense.
Diablo Immortal is available now for mobile and PC.