With Diablo 4 getting official confirmation of two expansions being in the works, players can really expect a slew of content coming over the next few months, possibly hitting a big expansion release date this winter. Blizzard is also hard at work to churn out balance patches for Diablo 4, ever adjusting the classes from the very first beta all the way up to the official launch date, throwing many buffs and nerfs into the mix. This is making it hard for players to stick with one build or even class, and with several archetypes missing entirely, it's likely they will have to wait for a sixth class.

After Diablo 3's approach to post-launch content, it only makes sense for Blizzard to eventually add at least a sixth class to Diablo 4, if not more. Considering that Diablo 4's five classes currently come from staple entries in the series and even allowed Blizzard to go back to its roots in terms of inspiration, there's a good chance that the sixth class will either follow in the same footsteps or be more akin to the archetypes in games like Diablo 3 and Diablo Immortal. Either way, Blizzard should add at least one of the three archetypes that are currently missing in terms of in-game role - the tank, ranged DPS, and healer.

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Diablo 4 Needs a Ranged DPS, Tank, or Healer as its Sixth Class

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While Diablo games never featured a dedicated healer outside of some iterations of the Monk, Diablo 4 lacks even the basics for the role. There are several self-healing abilities and passives in the game that allow players to have a chance at survivability even in the direst of circumstances, and while they are valuable, they are not enough to warrant players to go the full healer route. Mainly, there are not enough active abilities focused on healing in Diablo 4, and instead, players have to rely on potions.

Likewise, there is no dedicated tank in the game. Some classes are inherently resilient and more so than others, such as the Druid, which has arguably the best survivability tools in the entire game - especially scaling with more stats in the endgame via Diablo 4's Paragon Boards, gear, and Aspects. The Druid can tank attacks, but it doesn't have tools to pull aggro from allied players, which is something only the Barbarian can do. On the other hand, the Barbarian doesn't have the same potential as the Druid when it comes to surviving pretty much anything, and so neither of these two classes can really act as a dedicated tank.

Lastly, the Rogue isn't the ranged Diablo 4 class some thought it would be, and the Sorcerer too isn't entirely a ranged class - let alone the Necromancer. As it stands, the game doesn't have a proper DPS class that can be played fully at range, at least not in the most efficient way. For example, the Sorcerer has access to one of the best Basic Skills in the game in the form of Arc Lash, which deals incredible damage and it does so in a small area, but it comes at the cost of melee-oriented gameplay.

These are unfortunate circumstances, as no class in the game truly has access to ranged builds that are the best at what they do. Rogues are much stronger when using Twisting Blades as their Core Skill than they are Penetrating Shot, with the former having incredible built-in AoE potential and the latter only piercing enemies hit, and instead having to rely on additional skills like Shadow Imbuement to do the dirty work. The game's experience should cater more to fans of ranged weapons, thus making it the perfect archetype to bring back as a sixth class in Diablo 4 - with other options being the tank and the healer.

Diablo 4 launches on June 6 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

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