Stop us if you’ve heard this one. While it’s been clear for some time that Diablo 3 was being developed for consoles internally at Blizzard, the team is obviously not in a rush.

Confirming that Diablo 3 is, in fact, being run on unspecified consoles within Blizzard’s offices, chief creative officer Rob Pardo makes it clear: the game is a long way from being released, or even officially classified as ‘in development,’ Despite it being, you know, developed.

The new confirmation of non-confirmation comes via Polygon, as Pardo let a few details out about exactly what the developers of the Diablo series do these days (when not engaging in public name-calling with past designers). Now that apologies have been made and teams re-focused on addressing the admittedly lacking end-game content for Diablo 3, where does that leave a move to consoles in terms of priorities?

If Pardo’s choice of words and tone are anything to go by, we wouldn’t recommend console owners put in pre-orders any time soon:

“We’re still kind of exploring it…We’ve got builds up and running on it. We’re hoping to get it far enough along where we can make it an official project, but we’re not quite ready to release stuff about it, but it’s looking pretty cool.”

It’s easy to understand the slow pace of any potential console version of Diablo 3, given the sheer amount of work required post-release for such a sprawling RPG, with such a dedicated and hardcore fan base. Various exploits and problematic features cropped up in the weeks and months immediately following release.

That’s all in the past according to Pardo, with the team citing positive feedback for Diablo 3’s latest patch, and moving full speed into the previously confirmed expansion:

“The whole team is essentially working on the next big Diablo thing…A lot of that stuff will show up next year at some point.”

It’s good news for those interested in Diablo 3 coming to their Xbox 360, PS3 or Wii U that Blizzard wants the console versions to be properly made when and if they release, but with every passing day the relevance decreases. And exactly how a player’s need to maintain a constant internet connection would work on console is just one of many hurdles that will have to be tackled.

That being said, one has to wonder at what point a console release becomes more expensive than profitable. Despite being the fastest-selling PC game in history, time still takes a toll on any game.

We’ll keep you updated when Blizzard decides to officially announce they’re developing a version of Diablo 3 for consoles. As for now, they’re just playing it.

Follow me on Twitter @andrew_dyce.

Source: Polygon