Diablo 3 may have had its fair share of problems at launch, but roughly five years later the game is still going strong thanks to lots of patches, user feedback, and some great DLC packs. The latest mini-expansion adds the Necromancer as a playable class and min-maxers aren’t wasting any time finding the optimal builds to capitalize on the new option.
Some players prefer to play through Diablo 3 just once with each class, while others are determined to annihilate the game on every tier of difficulty in crazy speedruns. To pull that off, these competitive players need to use the best builds possible to maximize both damage output and survivability. Luckily, for the rest of us, we can just sit back, see which builds are doing the best, and then steal their ideas.
After just a few days of consideration, the competitive community is already starting to come to some consensus on the best Necro builds. At this point, nearly all of the top 1,000 Necro players are using some variation of the Inarius’ Cursed Scythe build.
This build, originally reposted by Forbes, takes advantage of the set bonus of Gift of Inarius to create a powerful field of amplified damage around the player. That combined with a few other skills and items that boost damage lead to a crazy amount of damage mitigation.
Here is the suggested starting build, but players should obviously make tweaks to match their own play styles or goals…
Grim Scythe (Cursed Scythe Rune) – This is a build that will mostly be you going around hacking stuff down with your overpowered scythe that does loads of damage, applies every curse and kills stuff in range of the massive damage boost of Inarius’ Bone Armor tornado bonus.
Corpse Lance (Brittle Touch Rune) – Good for burning down elites or bosses or anything still standing after a few scythe hacks
Decrepify (Dizzying Curse Rune) – Yes, your scythe already applies this curse but you get a damage reduction from your belt and a damage increase from one of your passives for every enemy under the influence, so spam this everywhere as much as you can.
Bone Armor (Dislocation Rune) – The core skill of the build due to the Inarius bonus. Don’t forget to activate it to do a surprisingly large amount of damage/stun everything around you for damage reduction.
Blood Rush (Potency Rune) – Just for mobility/speedrunning with a little defensive boost from the rune.
Land of the Dead (Frozen Lands Rune) – Stupidly good for defense in any hairy situation, freezes everything from normal enemies to bosses solid, allows you to corpse lance non-stop for good measure.
Blood is Power – Keeps the cooldown low on Bone Armor, Blood Rush and Land of the Dead
Stand Alone – Bonus armor for a pet-free build
Spreading Malediction – Bonus damage and why you spam Decrepify everywhere
Overwhelming Essence – This is for your weapon which will give you a big damage boost even though this build uses no essence.
Set (Head/Chest/Shoulders/Arms/Legs/Pants/Boots) – Grace of Inarius – The set that makes the magic happen. Boosts damage with a Bone Armor tornado and your scythe does the rest for the most part.
Bracers – Ancient Parthan Defenders – Decrepify and Bone Armor both stun so these will come in handy for constant damage reduction.
Belt – Dayntee’s Binding – More damage reduction.
Necklace – The Traveler’s Pledge – Even more damage reduction, plus a damage boost when moving.
Rings – The Compass Rose/Unity – The other half of the necklace set, and Unity pairing with an immortal follower flat out cuts remaining damage in half.
Weapon – Reilana’s Shadowhook – The big two-hander (it’s so ugly, please transmorg it) that gives you a huge damage boost with a lot of essence. Find an ancient one ASAP.
Weapon – Trag’Oul’s Corroded Fang – This is what makes your scythe godlike. The original version of this build I saw had you actually carrying this with the Leger’s Disdain offhand, but the two-hander is probably better.
Armor – Aquila Cuirass – Since you don’t use essence in this build, even more damage reduction.
Ring – Krysbin’s Sentence – Big damage boost on all your stunned/slowed/frozen enemies. This ring seems stupidly overpowered in general.
Bane of the Trapped – This is in like every melee range build ever made, so naturally it’s here as well.
Mirinae, Teardrop of the Starweaver – This is a surprise key component of this build because the Bone Armor tornado actually procs it frequently for huge damage.
Pain Enhancer – Honestly I have no idea but I’m slave to conformity.
Players will likely find that some of this build works for them, while other aspects don’t line up with their strategy. Part of the beauty of Diablo 3 is how easily builds can be tweaked, so we recommend experimenting and minding the mix that works for you.
Diablo 3 is currently available on PlayStation 4, Xbox One and PC. The Rise of the Necromancer DLC pack launched on all supported platforms on June 27.