Deus Ex: Mankind Divided producer Olivier Proulx has confirmed in a recent interview that the upcoming stealth action title is ditching the typical choose-your-own-ending story moment of Deus Ex: Human Revolution. Instead, the team at Eidos Montreal reworked the system so that the many choices made throughout the entirety of the story will now factor in to the outcome.
Proulx isn’t ready to talk about how many endings Deus Ex: Mankind Divided has in total, but he did mention that the final story moments will be heavily impacted by decisions made during the final segments as well. This time around, however, earlier decisions will now play a bigger role in determining the outcome, fitting better with the game’s overall tone of player choice.
Deus Ex Human Revolution wasn’t the only title to let players change the ending based on the final decision made, however. Mass Effect 3 essentially followed a similar pattern, letting players pick from a number of final options based around a particular alignment. For games that focus so heavily on player choice throughout the entire experience, having the story come down to a single decision at the end is a bit disappointing. With Deus Ex Mankind Divided correcting this behavior, hopefully BioWare can follow suit with Mass Effect Andromeda as well.
Even though Deus Ex: Human Revolution was met with favorable reviews when it originally launched back in 2011, the game still had its flaws. For example, the boss battles didn’t fit with the game’s overall style.
Thankfully, Eidos Montreal is well aware of those short comings and has placed a greater focus on giving the player multiple ways to play through the experience. Rather than force combat on the player during boss battles, Mankind Divided will allow players to utilize non-lethal methods as the game is entirely “ghostable.”
Not content to simply fix gameplay elements, Eidos Montreal also corrected the poorly received pre-order campaign for Deus Ex: Mankind Divided. The system tasked gamers with pre-ordering the game to unlock additional rewards like an art book and in-game items, and after a certain number of pre-orders were received, a new tier would unlock leading up to the final level that promised an early release. Fan response to the pre-order campaign was overwhelming negative, so the program was canceled and instead augmented into a Day One edition.
Are you a fan of this approach Deus Ex: Mankind Divided is taking or would you rather have everything come down to one final decision like what we saw in Deus Ex: Human Revolution? Let us know in the comments.
Deus Ex: Mankind Divided is set to release on February 23, 2016, for PC, Xbox One, and PS4.