Detroit: Become Human received a ton of attention with a stunning cinematic announcement trailer at E3 2016 and the hype has only grown in the year that followed. After a long wait, Sony fans finally got a chance to see much more of the game at this year’s E3 conference. In addition to a new trailer featuring playable footage, some developer interviews have also been released that feature more details about the game and its insanely ambitious script.

The game is all about narrative and player choice, so it makes sense that the final script for Detroit: Become Human would need to be enormous to account for all of the branching narrative paths that open up every time a player is presented with a decision. During an E3 livestream, director David Cage explained that the script is finalized and clocks in at roughly 2,000 pages total. Needless to say, that’s a whole lot of words.

Here’s the segment of the interview where Cage discusses the script length…

For years, games like Knights of the Old Republic and Elder Scrolls have been trying to give players real control over the narrative with branching dialogue trees, so the general idea isn’t really something new. That said, Detroit: Become Human is attempting to take that idea to the next level and from what we’ve seen, it makes for a very compelling gameplay experience.

Cage explained that based on player decisions, some characters may die during your first interaction with them or they may stick around until the very end of the game. The entire narrative really seems to be shaped by each decision, rather than just a few important ones.

What do you think of the scope of Detroit: Become Human? Are you excited for the upcoming title? Let us know in the comments.

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Detroit: Become Human is in development exclusively for the PS4 and PS4 Pro.

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