Destiny Weekly Reset for March 14: Nightfall, Heroic Strikes, and More

destiny max damage aksis

Many burning questions were answered last week as Bungie finally pulled the curtains back on its last major update, Age of Triumph. In its latest streaming event, fans were introduced to the massively large Age of Triumph record book, essentially giving players 13 pages of things to do before the book closes for good on Destiny.

For many however, the more exciting aspect is that every single raid is being refreshed and updated as well bringing them in line with the most recent Wrath of the Machine raid. A new 390 light hard mode and raid challenges will be added along with freshly updated raid gear to earn. Unfortunately for loot hunters, there's no current plans to further increase the vault space.

destiny age of triumph logo

As if that wasn't enough, Bungie has teased even more content coming in the update as well including the addition of more "mayhem" to Nightfall strikes, a refreshed Prison of Elders, and something known as Daylight Strikes. What these are is still a mystery though it appears Bungie may have answers for players sometime this week.

With a couple more weeks stand in the way until the Age of Triumph begins, a new content reset has arrived presenting a whole new set of new things to do from bounties, to quests, and more. Here's a closer look at what players can expect when they log in during the week of March 14, 2017.

Weekly Nightfall

Sepiks Perfected has once again invaded the Nightfall strike this week, sending players back into The Devil's Lair in Old Russia to put him down once again. This strike is actually a remastered version of the original Devil's Lair strike, introduced in the most recent Rise of Iron expansion pack. Instead of traditional Fallen enemies, Fallen Splicers have infiltrated the mission, forcing a change in tactics.

Unlike many of the other "remastered" strikes, The Devil's Lair has seen a number of changes. Upon spawning in, players will see a snow covered Cosmodrome along with holes on various parts of the wall clearly cut through by SIVA infused enemies. Progression will ultimately take players into the same room where once again, Ghost will need time to hack through barriers. Unlike the old strike, there's now only two waves players need to survive through and Devil Splicers are now the only enemy types to worry about from changed spawn locations.

Destiny Sepiks Prime Strike

Once through the newly opened door, the fight goes back outside where a skirmish has broken out between the Hive and Devil Splicers over the broken down remains of the Spider Tank that players originally fought here.

After clearing the way, the final room is in sight with Sepiks Perfected laying in wait. Unlike before where the Servitor was basically a giant bullet sponge, a few new mechanics have been added to freshen up the experience. At various points in the fight, Sepiks now teleports away from the fight, calling in SIVA infused Captains holding scorch cannons that need to be used against Sepiks. Upon returning, it gains an elemental shield, giving it immunity to all damage until the shield is taken down.

For more tips and tricks on taking down this Servitor, check out our guide.

Players looking for a burn modifier are once again out of luck for the third week in a row. Instead, the active modifiers for the Nightfall this week are: Epic, Small Arms, Juggler, Grounded, and Chaff.

  • Epic adds heavily shielded enemies that are more aggressive and appear in greater numbers.
  • Small Arms boosts primary weapon damage while reducing damage for special and heavy weapons.
  • Juggler prevents ammo from dropping for player's currently equipped weapon. Therefore, players should constantly switch to force ammo to spawn for the off weapons.
  • Grounded amplifies damage done to players in the air.
  • Chaff disables player radar.

SIVA Crisis Heroic Strike Playlist

Once again, the burn modifier many fans are looking for rests with the SIVA Crisis Heroic Strike playlist this week. Solar Burn is active this week, meaning players should switch to their fire subclasses like Sunsinger, Sunbreaker, and Gunslinger to get through this a little bit faster.In addition to Solar Burn, the other active modifiers this week are Heroic, Small Arms, and Ironclad.

  • Like every week, Heroic buffs enemies, making them more aggressive and in greater numbers than normal.
  • Solar Burn amplifies damage from all solar sources.
  • Small Arms boosts primary weapon damage while reducing damage for special and heavy weapons.
  • Ironclad gives additional shields to enemies.

Players still looking to complete their Lantern, Crystalline, and Snow Angel Dawning armor sets can do so here as the Heroic playlist is a great way to earn valuable high level light loot, 30 Legendary Marks and a Treasure of the Dawning box. Also, don't forget that those rare Skeleton Keys have a better chance at dropping in the SIVA Heroic Crisis playlist outside of finishing the Nightfall, which grants one automatically each week.

Crucible Playlist

This week the big maps return in the Featured Crucible playlists thanks to Combined Arms. While gameplay consists of control, players have access to various vehicles as well such as pikes, interceptors, and sparrows to make getting around these larger than normal maps a breeze.

Players looking for something a little more close quarters and intimate can opt to play the other featured match type, Doubles. At its core, Doubles is simply a 2v2 team deathmatch mode, where resurrecting a teammate is of critical importance.

Tower and Iron Temple Bounties

As it is each and every week, The Iron Temple is a great source of new things to do starting with the Cryptarch Tyra Karn. She's once again offering one fo three Iron Lord Artifacts for players who are willing to perform good deeds around the Plaguelands. In exchange she offers a token to redeem on: Memory of Felwinter, Memory of Skorri, and Memory of Perun.

  • Memory of Felwinter removes the super ability, but grants an extra grenade and melee charge, and provides a small boost to all stats. Not only that, picking up orbs grant melee and grenade energy.
  • Memory of Skorri greatly increases the super recharge for nearby allies when the players super meter is full.
  • Memory of Perun highlights enemies that have low health and other players with full super meters.

The Vanguard Scout, Shiro-4, should also be a visit before leaving to start his weekly Plaguelander quest. As usual, players will need to complete various patrol missions in and around the Plaguelands. Four Iron Lord bounties can also be picked up here as well and this week, the bounties have once again returned to a balance of Archon's Forge and general Plagueland activities. This week, the exo has: Shock It To Me, Stay Down, Archon's Forge: Dregs, and Archon's Forge: Captains.

  • Shock It To Me requires players to kill 75 fallen splicers using arc damage.
  • Stay Down tasks players with taking out a percentage of Fallen Splicer enemies.
  • Archon's Forge: Dregs requires players to complete four Dreg encounters inside of Archon's Forge.
  • Archon's Forge: Captains requires players to complete four Captain encounters inside of Archon's Forge.
Destiny Thorn Hand Cannon

Don't forget that finishing these bounties are the only way to have a slight chance at starting the Thorn exotic quest line. It's one of four that is needed to finish off the four exotic quests in the Rise of Iron record book.

Heading over to the Tower next, Lord Shaxx has another new Crucible bounty ready to go for eager players. Control is in the spotlight this week tasking players to capture and hold three different points on a map to score points. Here's how to complete the bounty this week:

  • Taking Control requires players to finish seven Control matches, get 30 advantage kills (when you team had more control points), capture 15 points, and capture point B first in a match once.

Finally, Commander Zavala has three more strike bounties for players to take down in the Vanguard Hall. Of course, Sunrise and Strike Elite are once again there for players, along with Clean Up. Here's what players need to do this week:

  • Sunrise - Earn a Gold Tier Medal before time expires in the Nightfall Strike.
  • Clean Up -  As a fireteam, kill 150 enemies during a Strike to earn the Brutal Efficiency medal. Do this three times to complete the bounty.
  • Strike Elite - Earn 9 Gold Tier, Silver Tier, or Bronze Tier Medals.

For players not interested in the Nightfall, these weekly Strike and Crucible bounties are alternative ways to earn Nightfall tier rewards and loot that will help get closer to that maximum light level of 400. As always, the Icebreaker exotic quest has a small chance to be started by turning in the Sunrise bounty each week.

 Challenge of the Elders

Prison of Elders is the final stop on the Destiny content tour this week, offering more House of Wolves gear, weapons and even Sterling Treasure boxes. As usual, head to The Reef and speak with Variks to get started. For Guardians working on the Elder's Sigil in the Challenge of the Elders, the modifiers for this week are: Juggler, Small Arms, and a bonus for getting kills with grenades.

  • Solar Burn amplifies damage from all solar sources.
  • Small Arms favors primary weapon damage and reduces special and heavy damage.
  • All Grenade Kills award bonus points.


There's not much to report in terms of special activities, though players should be too surprised by this news with the new content arriving in a couple of weeks. Don't expect too much activity until Age of Triumph arrives.

Players should be well aware these days, but the Wrath of the Machine raid challenge has flipped once again, putting the focus on Aksis, the Archon Prime. As always, make sure to check out our guide for a walkthrough and more tips and tricks.

As always, stay safe out there Guardians!

Destiny: Rise of Iron is available now for PlayStation 4 and Xbox One.

noversoft logo eyeball
Call of Duty: Modern Warfare Campaign Easter Egg References Tony Hawk Dev

More in Gaming News