Rise of Iron’s game director says Bungie is “absolutely considering” bringing back older raids like Vault of Glass and Crota’s End to keep players happy in Year 3.
Destiny: Rise of Iron will debut with a new raid called Wrath of the Machine. Bungie has promised that it is an action-packed raid that will keep players moving (and shooting) their way out of trouble. Reiterated in the new launch trailer for Destiny‘s fall expansion, there is a lot of new content coming in Rise of Iron, which also officially kicks off Destiny‘s Year 3.
But what about the plans beyond Rise of Iron’s initial content drop? Bungie has already promised more live events later in the year, but beyond that the developer has only talked about a full-fledged sequel. Well, according to Rise of Iron’s game director, Christopher Barrett, a much-requested fan request could be coming in Year 3. Specifically, giving players a reason to play old raids.
Barrett says it’s a constant conversation at Bungie and is all about allocation of time and developers as well as prioritizing retouching old content versus creating brand new content:
“It’s always consistently been in the top 10 list. Since the second raid came out: ‘Hey, we want to go back and play older raids.’ The simple answer is it’s a matter of priority. If we spend time bringing that stuff, that means less new stuff we can build. For this fall, in Rise of Iron, we wanted new stuff. New new new. Let’s give new places to go, new raid, stuff like that. But we certainly hear that fans would love to have a reason to go back to some of the old raids. So we’re absolutely considering it.”
Ever since Year 2, fans have asked for Destiny‘s first raid, Vault of Glass to become relevant again. That was because with the release of Destiny‘s first expansion, The Dark Below, Vault of Glass’s gear was locked at the old Light level and the only way to truly progress in the game was to get gear in Crota’s End. The game’s next expansion, House of Wolves, was able to breathe new life into Vault of Glass when Bungie allowed old guns and armor to be brought to the Light cap at the time.
But with The Taken King’s debut and the start of Year 2, all Year 1 weapons were locked in at the Year 1 Light cap and fans had little reason to play any of Year 1’s content except for nostalgia’s sake (or for quests like the one to gain No Time to Explain, which tasked players with defeating Atheon, Vault of Glass’s final boss).
This may be good news for fans who want to play that old content and be rewarded for it with relevant gear. There are a lot of questions to be answered like if old gear (much of which includes elemental primaries and pretty overpowered weapons) will be allowed back into the current landscape. Also there’s the question of whether Bungie would just raise the Light level of these raids (making the enemies tougher) or if the developer will remaster them in some way, similar to how strikes are remixed with new enemies.
But considering that the raids are some of Destiny‘s best content, and many players who may jump into the game for the first time with Rise of Iron, reintroducing the raids could let fans experience that top-tier content in a whole new way.
Destiny: Rise of Iron launches September 20 on PS4 and Xbox One.