‘Destiny’ Update Features 90+ Gameplay Changes; Removes Strike Exploit

By | 2 years ago 

When Bungie first revealed details for their upcoming Destiny update (1.0.3) most of the focus was on the addition of the Strike Team Chat feature, which allows matchmade teammates to communicate using an additional voice channel. What the developer didn’t tell us was that the update would also introduce some significant gameplay changes as well.

Now that the update has gone live we know that this substantial update does more than just add Strike Team Chat. As Bungie has revealed in their patch notes, this update paves the way for The Dark Below expansion and sets the new rules for Iron Banner 2.0, but it also improves, or at the very least tweaks, the game for regular players.

Obviously, going change-by-change through the 2.5 GB update would be a fool’s errand, but there are some tweaks worth highlighting. Post-patch, for example, Destiny players will be able to carry 10 bounties at a time instead of 5, which alleviates the need to keep going back and forth to The Tower.

Bungie has also squashed a few exploits on both the single player and multiplayer side of things, removing advantageous spots from a few Crucible maps and knocking out the hiding spot from the Askor boss fight in the Winter’s Run strike. And coincidentally, the Winter’s Run strike just happens to be the Weekly Nightfall.

Destiny Aksor Strike Fight

The good news, though, is that strikes should be getting easier thanks to this update. According to the patch notes, difficulty will now scale less for a 3-player Fireteam than it did before, essentially making each event easier to complete. Previously, the strikes’ difficulty scaled on a much higher curve when played with multiple players.

As we said, the update is more than just a few simple changes. Here are the full patch notes:

  • Added a new social feature that enables users to access a channel for Team Chat
  • Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
  • To learn more about how to toggle between chat channels, click here
  • Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
  • Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
  • Fixed an issue in which Warlock Bonds dismantled into Titan materials
    • Reduced camera shake when being hit with explosive rounds
    • Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
    • Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied
    • Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
    • Winter’s Run: Fixed an exploit zone in the Aksor boss encounter
    • Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
    • Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report
Event: Iron Banner
  • Players must now be level 20 and above to lead an Iron Banner Fireteam
  • Players below Level 20 can only accompany players above Level 20
  • Lord Saladin now has 5 reputation ranks (increased from 3)
  • New Features Added: Tempered Buff, Reforging
  • For more detailed information, click here
  • Fixed several issues with the synchronization of cinematic subtitles in various languages
    • Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
    • Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
    • Public Events will occur 10-15% more frequently in all public spaces
  • Increased the number of Bounty slots in the Inventory from 5 to 10
  • Added shaders to Eva Levante’s stock in the Tower
  • Shader preview functionality added to vendor and inventory screens
  • Emblems on vendors can now be previewed in the inventory screen
  • Marks and Reputation icons and meters were adjusted to better differentiate the two
  • Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
  • Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
  • Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
  • Armor Stat upgrade potentials added to item compare on vendor and inventory screens
    • Enabled revive scoring for Skirmish and Salvage
    • Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
    • Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
    • Added new functionality to match pre-formed fireteams against each other
      • This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
      • In 3v3 games, Fireteams of 2 or more players will match together more frequently
      • In 6v6 games, Fireteams of 4 or more players will match together more frequently
    • Won’t Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
    • Mark of the Unbroken no longer requires a minimum player count
    • Sum of All Tears no longer requires a minimum player count
    • Sum of All Tears should now trigger consistently
First Light
      • Implemented multiple fixes to stop players from getting into advantageous positions
Blind Watch
      • Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
      • Adjusted landing and respawn points to accommodate new geometry changes
      • Added protection to prevent players from getting  on top of a pipe high above the intended playable space
Firebase Delphi
      • Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands
      • Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time
      • Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
      • Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
Exodus Blue
      • Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
      • Fixed an issue with visibility culling behind Control Zone A
Twilight Gap
      • Adjusted landing points to keep players from fighting too soon in Rumble matches
      • Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
      • Added geometry to fill in small gaps that let players see out of the world
  • Improved the readability of Grenade and Melee recharge states
  • Improved the visibility of objectives in the Motion Tracker
  • Improved the visual look of Revive waypoint and Last Man Standing
  • Added skull modifier descriptions to the Navigation Mode screen
  • Fixed an issue in which the names of downed teammates did not always display on-screen
  • Destiny version number added to the Character Login screen
  • Added dialog imagery for various events
  • Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
  • Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
  • Added countdown timers for weekly/special events
  • Fixed various issues with Director animations
  • Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
  • Added the post-game carnage report for the previous games during Matchmaking search
    • Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
    • Network Connection Quality Indicators now added to the Roster
    • New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
    • Added support for direct fireteam joins from the roster on the Xbox One
    • Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
    • Fixed and updated several inventory icons
    • Fixed and updated several talent tree icons
  • Improved audio cues for sticking others and being stuck with certain Grenades
  • Fixed an issue in which an audio cue would not play when completing a Bounty
  • Fixed an issue in which “Guardian down!” referenced the wrong gender in French, Spanish, and Portuguese
  • Added the ability for the Bungie DOC to send in-game alerts and messages
  • Fixed stability issues across all platforms
  • Fixed an issue that would  cause a rare crash during space flight into activities
  • Improved patch installation process
  • Implemented PS3-specific performance optimizations
  • Fixed some issues causing beetle and lionfish Kicks to Orbit

Interestingly enough, the update is also introducing some unintended changes to the game, specifically with some of the game’s exotic weapons. Some gamers are reporting that exotic guns like Thorn are actually seeing a decrease in effectiveness post-patch, and Bungie has since acknowledged that there were some unintentional changes to exotics. However, rather that patch the patch Bungie says they will address these unintentional changes in Thursday’s Weekly Update post.

Bungie Details Destiny Fixes Before DLC

Sounds to us like the guns that Bungie originally said they were going to buff are the main targets of these unintended nerfs. Could be that these buffs just went in the opposite direction and a second update is on the way that flips the numbers from negatives to positives, or maybe something else is going on. We’ll have to wait and see.

And for the rest of Destiny players, this latest update is a nice first step towards the release of new content. Bungie is delivering on promises and making concerted efforts to improve the game, even after two months. Now hopefully they can keep that momentum going.

What do you think of this latest Destiny update? What would you like to see fixed or changed in a future update?

Source: Bungie