Destiny Update 1.1.1 Out Now; Accidentally Nerfs Vex Mythoclast

By | 2 years ago 

After taking the Destiny servers down for a short maintenance period on Tuesday, developer Bungie confirmed that the highly anticipated 1.1.1 update was finally ready to release. At the time, we didn’t know when the fix would come in, but Bungie assured players it would not miss its announced February window.

And Bungie has kept to their word with the release of Destiny update 1.1.1. on Wednesday morning. As promised the update will include a fix for Destiny’s pesky heavy ammo bug, as well as some new weapon tuning stats for each weapon type.

While curious Destiny fans can check out the full patch notes below, some highlights include the new reputation panel for Faction experience, better rotation of Crucible and Strike maps while in a playlist, and matchmaking for Weekly Heroic Strikes. The update makes it so specific Grimoire cards unlock properly, giving players a chance to dig deeper into Destiny’s story…on

Outside of the fix for the heavy ammo bug – which has been addressed – the update’s biggest change is no doubt the weapon tuning. We knew that Pulse Rifles were going to get an improvement and Auto Rifles were going to lose a little effectiveness, but the update also tweaks Hand Cannon range and accuracy as well. The update also makes Fusion Rifles a little less precise by widening their burst cone.

Destiny Sword Carry - Hunter

Unfortunately, that last item has also hit the Vex Mythoclast with some unexpected nerfs. Bungie intended for the damage cone to increase on the weapon, but that small tweak has resulted in an unexpected change to ammo capacity while in Crucible. They hope to correct the issue in a future update, but for now Mythoclast owners will be left with less ammo in PvP.

Check out the full Destiny update 1.1.1 patch notes below:

For a detailed review of weapon changes, head over to Destiny Weapon Tuning.
  • Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn
  • Decreased over-penetration value for weapons with armor piercing perks
  • Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels
  • Song of Ir Yut weapon tooltip now advertises the correct magazine size
  • Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn
  • Dark Breaker perk will now correctly damage Hive Shriekers
  • Snap Discharge will now increase attack speed as per the description
  • Thunderer perk now has priority on the 4th Horseman tooltip
  • Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down
Auto Rifles
  • Reduced base damage of Auto Rifles by 2.5%
  • Reduced effective range values
Pulse Rifles
  • Increased base damage of Pulse Rifles by 9.7%
Hand Cannons
  • Slightly reduced effective range
  • Slightly reduced initial accuracy
Fusion Rifles
  • Widened blast pattern on a Fusion Rifle burst cone
  • Reduced starting ammunition in PVP
  • Increased damage against all non-Guardian combatants by 2x (100% increase)
  • Reduced high-end range values
  • Damage falloff starts sooner
  • Reduced starting ammunition in PVP
    • Weekly Heroic Strike now is a matchmade activity
    • Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams
    • Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible.
    • Added a new notification when Crucible modes unlock
    • Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams
    • Guardians no longer drop heavy ammunition when killed in PvP
    • Guardians now drop much less special ammunition when killed in PvP
    • Completed matches will now award gear with the proper power level
    • Fixed a bug where there was no audio playing for the bullet that kills them
Event: Iron Banner
    • Iron Banner playlist now contains smaller maps in rotation
    • “Focused Aggression” Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons
  • Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates
  • Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full
  • Ammunition consumables will now work if used when player inventory is full
  • Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower
User Interface
  • Character inventory screen now displays faction reputation and weekly mark counters
  • Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter
  • Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels
  • Combined Arms Grimoire cards will now unlock when completing a Clash or Control game
  • House of Wolves card will now unlock upon the start of Ishtar Collective story mission
  • Guardian Abilities card will be granted when a player enters orbit
  • Siege Dancers card will be granted upon the start of the Dust Palace Strike
  • Completing Crota’s End now adds to the Raid Introduction Grimoire card’s Completed statistic
  • Ir Yut grimoire card will now unlock appropriately
  • Siege of the Warmind card will now unlock appropriately
  • Fixed Grimoire scores for the following cards:
    • Omnigul, Will of Crota
    • Ir Yut, the Deathsinger
    • Crota, Son of Oryx
    • The Wakening
    • The Will of Crota
    • Crotas End
    • Ascendant Sword
    • Pantheon
    • Skyshock
    • The Cauldron
    • Might of Crota
    • Ghost Fragment: Rasputin
    • Ghost Fragment: Rasputin 2
    • Ghost Fragment: Hive 4
  • DLC and Patch systems have been improved
  • Xbox One upsell from trial version to full version no longer makes you leave the game
  • Improved networking resilience to packet reordering
  • Networking improvements for certain routers
  • Bug was introduced in 1.1.1 patch that caused the Vex Mythoclast to spawn with less ammo in the magazine and reserves in PvP
    • This weapon was affected by overall Fusion Rifle changes because it is treated as a secondary weapon
    • We intend to correct this issue in a future release

Overall, the Destiny update touches upon a wide range of grievances both big and small. However, outside of the weapon tuning and Weekly Strike matchmaking it doesn’t make any major changes to players’ day-to-day experience. The hope was that Bungie was saving a few meaningful tweaks for release day, but that doesn’t seem to be the case. Granted, there are some changes that we didn’t know about, like consumables finally working when players’ inventories are full, but many of them are slight.

Destiny Vex Mythoclast

Nevertheless, a new update gives players a reason to return to Destiny and test out the effectiveness of their weapons. Pulse Rifles should be more useful, but unfortunately two of the harder to procure Destiny weapons – the Vex Mythoclast and Necrochasm (Auto Rifle) – are now a little less so.

What do you think of the latest Destiny update? What would you like to see in a future update?

Source: Bungie