Ever since it launched back in May with the House of Wolves DLC, Destiny’s Trials of Osiris mode has been a big hit with gamers. Offering a little something different than the average PvP multiplayer match, Trials pits teams of 3 against each other in an intense, round-based showdown, where revives and teamwork are essential. In fact, our time with Trials of Osiris had us convinced that the new Crucible mode was the House of Wolves’ best new experience, for the way it challenged players in new (for Destiny, at least) ways.
For most players, the end goal of Trials of Osiris is going flawless – getting 9 wins in a row (with or without boons) and opening a special treasure chest located on Mercury’s Lighthouse. In that chest players can earn one of four primary weapons, each carrying a random elemental modifier (solar, arc, or void).
So far that cycle has been a regular Destiny event for players – go 9-0, get to the Lighthouse, earn a new weapon – but the Year 1 attack power of the guns has many wondering whether Trials of Osiris will continue in Year 2, when the attack power is raised but only for new weapons. Unfortunately, as revealed by Bungie this week, it appears Trials of Osiris is taking a hiatus when The Taken King launches.
In fact, according to Bungie’s Derek Carroll, this current weekend (including Monday) of Trials of Osiris will be the last for a while. Here’s his tweet:
Enjoy this weekend's Trials, as they will be your last until their triumphant return, later this year!— Derek Carroll (@_mantis_) September 4, 2015
The good news is that, while Trials of Osiris is leaving to pave the way for new Taken King content, it isn’t going away for good. Carroll was quick to follow up his first tweet by saying that Trials of Osiris’ return won’t take “months” and that he is a huge fan of the mode.
Ideally, when Trials of Osiris does return to Destiny, it will do so with some changes. While the mode is fun and offers an intensity rarely seen in the Crucible, there are certainly some ways the mode could improve. For example, we’d like to see better matchmaking so players don’t get re-matched with the same opponents, and perhaps a spawn flip every few rounds will help offset map choices with advantageous spawns.
Ironically, it’s the most problematic element of Trials of Osiris that is going away just shortly after the mode takes its break. With Update 2.0, Bungie is rebalancing every weapon class in order to ensure a larger skill gap with weapons. So, Thorn, The Last Word, and shotguns won’t be the primary choices seen match after match after match.
That’s the real disappointing thing in all this: that we don’t get to see what Trials is like with the new Meta. Guess we will just have to wait until Trials of Osiris returns from hiatus.
Are you sad to see Trials of Osiris leave? When the mode does return, are there any changes you would like to see Bungie make?
Destiny: The Taken King releases September 15, 2015 for PS3, PS4, Xbox 360, and Xbox One.