Destiny Guide: How to Use Each Artifact in Rise of Iron

By | 2 months ago 

New details from Bungie reveal the names and abilities of each of the new gameplay-changing Artifacts coming to Destiny with the Rise of Iron expansion.

For the last few weeks, Bungie has been slowly disseminating information about the upcoming Destiny expansion, Rise of Iron. With so much coming with the paid DLC, the developer has chosen to release tidbits of information at a time, which has undoubtedly kept Destiny fans on the edges of their seats in anticipation for more information, and of course the actual release of Rise of Iron.

One of the more interesting additions coming with Rise of Iron are the Artifacts, which will offer unique buffs to players depending on which Artifact they choose to equip. Until now, Bungie has only shared a few details about the Artifacts, but thanks to a few gamers who attended Gamescom, including popular Destiny YouTuber Arekkz, fans of the game now have the details for each of the eight Artifacts.

The below video from Arekkz shows a few minutes of gameplay for most of the Artifacts, along with a breakdown of how each one can be used. As the video shows, some of the Artifacts are active, meaning players will need to do something to see them activated; while others are passive, meaning they happen in the background as players go through the game. Additionally, some of the Artifacts are meant to be used in PvE activities of the game, while others will only be useful in Destiny’s PvP arena, the Crucible.

Each Artifact comes with its own unique ability that will give players an edge in the game, both against AI and each other. Here is each of the eight Artifacts, along with their in-game descriptions.

Memory of Felwinter – Lose your super, but gain one extra Grenade and Melee charge, and small boosts to all stats. Orbs grant Melee and Grenade energy.

Memory of Jolder – Removes spring cooldown penalty.

Memory of Perun – Enemy Guardians with full supers and all enemies with low health are highlighted.

Memory of Gheleon – Grants a detailed radar. Radar persists when sighting with primary weapons.

Memory of Timur – Melee attacks on minor minions of the Darkness have the chance to temporarily turn the target against its allies.

Memory of Skorri – When your super is full, nearby allies’ supers recharge faster.

Memory of Silimar – In the Crucible, resistance to damage-over-time attacks is greatly increased.

Memory of Radegast – Gain the ability to reflect energy-based projectiles when Guarding with a Sword. Increased Sword Ammo capacity.

Interestingly, each of the Artifacts shown in the video are level 360 defense, but can be infused to a higher light level. While it isn’t difinitive proof, and hasn’t been confirmed by Bungie, Guardians can comfortably assume the Artifacts in Rise of Iron will start at 360 light. This seems like a safe starting defense considering the new light level cap of 385 at launch and 400 with the addition of Rise of Iron’s hard raid.

destiny rise of iron raid

Once Rise of Iron launches in September, gamers will have an opportunity to go hands-on with the new Artifacts and see which ones provide the best experiences both for PvE and PvP.

What do you think about the new Destiny: Rise of Iron Artifacts? Are there any you’re especially excited about?

Destiny: Rise of Iron launches for PlayStation 4 and Xbox One on September 20, 2016.

Source: YouTube – Arekkz