Bungie says fixes are coming next month to how Destiny‘s melee system works, which should make players’ melee hits connect more accurately, especially in PvP.
Many Destiny fans are spending the week playing Iron Banner, the weeklong PvP event that reoccurs in Destiny once per month. While playing PvP especially, players may have experienced a problem—when throwing a melee attack at an opponent, players expect the melee to hit and do damage; however, at times that does not happen.
There are two main issues that can happen with melee attacks—either they hit an opponent but do no damage, or they miss completely even though the player feels certain it should have. Although there were some melee detection fixes deployed in the April Update, these issues have slowly risen to the top of discussion in the Destiny community. Bungie is looking to fix both of those problems soon in a game update.
The “melee update,” as it is being called, will roll out Tuesday, May 10 at 10 a.m. Pacific, under the watchful eye of Bungie. If anything goes wrong, the developer will be ready to roll back the changes immediately. But if all goes right, here’s what will be addressed, according to sandbox engineer Jon Cable:
“When a melee attack seems like it connects, but it doesn’t do any damage, this is usually a networking problem. Most commonly, it occurs when there is an issue communicating your position to the other machines in the game, or if your would-be victim is having a similar problem. I’ve tweaked some networking logic related to player positions during melee attacks which should help address these issues. This error can still occur, because the internet isn’t perfect, but it should be better.”
Fixing the other problem, when a melee misses when it feels like it should hit, is more of a sandbox/design tweak to how melee itself works in Destiny:
“When a melee attack whiffs, this is usually a sandbox problem. I’ve fixed a bug where we were starting the target search from an incorrect position. Normally, we begin searching for targets from the perspective of the attacker’s head. This bug would result in the target search falling short. If the melee lunge didn’t get you close enough to the target, or if the target was moving away from you, your melee would not connect. The new fix should make Arc Blade and Shoulder Charge much more reliable. There are still situations – especially when the target is moving away from you – where you will not connect.”
Again, the new code will be manually activated by Bungie, so if anything does not work it should be corrected quickly. The week before these melee fixes, another update will go live making what Bungie calls minor changes to “a few chests, quests, and rewards.”
Have you experienced a problem with your melee hitting in Destiny lately? Let us know in the comments.