Destiny: The Taken King is bringing a great deal of well-documented changes when the expansion releases in four days. Frankly, given the sheer volume of new content that the DLC is bringing Guardians, it can be kind of overwhelming to keep up. Between new patrols that add a king of Sparrow racing and the possibility of class-exclusive exotic weapons, it’s easy to wonder how players will find the time to interact with each new feature upon The Taken King’s launch.
Luckily, the developers at Bungie have foreseen this as a possibility, and have been actively working to ensure that Guardians who want to familiarize themselves with some of The Taken King‘s bigger additions are able to do so before the actual release. Players have already had the chance to experience Destiny‘s new Rift PvP mode, and reviews have been positive: Bungie’s Year Two content looks like it’s going to revitalize the Crucible. However, the Rift is just one of Destiny‘s new PvP attractions, and its sibling mode, Mayhem, has yet to share the spotlight.
That is, until now. Today marks the first day in The Taken King‘s preview week that gamers will be able to get their hands on Mayhem in the Crucible, and Destiny fans will have continued access to both modes until The Taken King‘s release, when only those who’ve purchased the DLC will be able to participate. The aptly-named mode features gameplay where the recharge rates for Super abilities are drastically increased, with the potential to recharge even faster based on the number of kills a player gets over the course of the match. The end result is a frantic, fast-paced style of play that really prioritizes the abilities of The Taken King‘s new sub-classes, alongside old favorites like the Gunslingers or Bladedancers.
Given the positive reception that the Rift mode has already garnered, players will be hoping Bungie goes two-for-two on their overhaul of the Crucible. The focus on Supers will likely make for two draw out a fair amount of supporters and naysayers, but as long as Mayhem brings something unique to Destiny‘s PvP experience, Bungie should feel they’ve succeeded in improving their multiplayer environment.
For all of the criticism that Bungie’s fledgling RPG/shooter hybrid has faced in its first year of existence, it’s clear that the developer plans to honor their long-term commitment to the franchise. It’s not as if Activision has to work very hard to justify their own support of Destiny, either. After all, a recent unintentional by-product of the Marty O’Donnell case revealed that Destiny’s sales are even greater than people expected.
How was your experience with the Rift gameplay mode? Do you think Mayhem brings enough to the table to be a major player in Destiny‘s PvP? Hit us up in the comments and let us know.
Destiny: The Taken King releases for PS3, PS4, Xbox 360, and Xbox One on September 15, 2015.