Destiny: Rise of Iron‘s executive producer talks balancing Gjallarhorn for its return to the game and what’s next for raids in the expansion of Bungie’s sci-fi shooter.
With the launch of Rise of Iron, Destiny will be getting its biggest content expansion since last year’s The Taken King, which launched on September 2015. In addition to adding new story missions and gear, Destiny: Rise of Iron will also see the return of two fan favorites: Gjallarhorn, the exotic rocket launcher from Year One, and a new six-player raid.
In an interview with VG24/7, Rise of Iron’s executive producer Scott Taylor talked a little bit about the upcoming expansion, confirming first and foremost that the Gjallarhorn will be nerfed, or at least brought into balance for Rise of Iron:
Gjallarhorn is obviously one of the most memorable weapons in all of Destiny. But the sandbox is always evolving, so when Rise of Iron comes out Gjallahorn will be appropriately tuned to Rise of Iron, to that experience.
Gjallarhorn was actually already nerfed in Update 2.0, which came just prior to the launch of The Taken King. Bungie hasn’t specified whether those balance adjustments were enough or if it will require further work, but either way, it is clear that Bungie is looking into making sure the exotic rocket launcher does not become the be-all and end-all of Guardians’ loadouts like it was in Year One.
When it came to talking about the new raid, Taylor was pretty tight-lipped on the subject, preferring to keep the mystery intact around Destiny‘s latest end-game activity:
Well, raids are always our most challenging experience in Destiny. It’s always a combination of challenge and co-ordination, and that’s not going to change. I don’t want to talk about any of the specific mechanics in this raid, just because the fun of the raid is uncovering these things and people like brainstorming and figuring stuff out. But that’s the thing I’ll say: it’ll continue to be the most challenging event in Destiny for six players.
When asked if the new Fallen-themed raid would feature a Normal Mode, Hard Mode, and Challenge Mode progression like King’s Fall from The Taken King, he said he was not able to discuss it. He was also asked about bringing old raids like Vault of Glass and Crota’s End forward, a request that exists in the Destiny community that would involve bringing those old raids up to new power levels or by adding additional challenges within them. To that, Taylor said “the conversation goes on” about doing something like that, but Bungie is currently solely focused on the new raid for Rise of Iron.
He did confirm, however, that one of the armor sets Bungie has released in promotional material is in fact the raid armor, specifically this SIVA-themed Titan.
Destiny: Rise of Iron will launch September 20th on PS4 and Xbox One.