One Destiny fan and student creates an impressive collection of environmental art based on Destiny that is catching the eye of some of Bungie’s employees.
Love or hate Destiny, it’s hard to deny that the art direction and visuals of Bungie’s shared-world looter shooter are of a high quality. And within the Destiny community, there is no shortage of fan art inspired by the game.
One fan and environmental art student from the UK, Danny Greenan, has shown off his skills by creating some Destiny fan art that looks like it could be ripped straight from the game.
Greenan posted some of his work to his ArtStation account and titled the art gallery (which can be viewed in its entirety here) “Destiny spaceship interior.” At first glance, his art might look like a leak of an unseen location in the upcoming fall 2016 expansion or Destiny sequel slated for 2017, but it is in fact just a student’s work.
But that doesn’t mean the images are not getting any attention. The gallery spread quickly through the Destiny community and even caught the eye of Bungie employees on ArtStation and Twitter. Comments on Greenan’s page include kudos from a senior artist, 3D character artist, and senior character artist from Bungie.
There’s no word whether Greenan’s art will land him a job, but it’s not outside the realm of possibility, considering that Bungie ended up hiring the modder behind Skyrim’s massive Felskaar mod shortly after it was released to work on Destiny.
Greenan’s art seems to imagine what the inside of a Guardian’s spacecraft could look like, complete with kiosks, loot chests, and art showing off accomplishments in Trials of Osiris and Iron Banner. It’s even full of books, something Destiny fans could dream about as being filled with the game’s lore, known as the Grimoire.
While Destiny does have spacecraft that players can collect, they are mostly cosmetic, appearing in orbit and in loading screens. There are no combat mechanics à la Halo: Reach, and there isn’t anyway to explore a ship as seen in games like Mass Effect. But this is a fun concept of what such a feature could offer.
Greenan says the programs used to create the environmental art were 3ds Max, Photoshop, Substance Painter, and Unreal Engine. It goes to show that with the software available today, students or people not yet in the game industry can create some really extraordinary work on par with what is seen in triple-A games.
Source: Danny Greenan on ArtStation