Destiny: Rise of Iron Update Makes Crucible More Rewarding, Tweaks 3v3 Modes

By | 2 months ago 

Destiny Update 2.4 is not just about re-balancing weapons for the new Rise of Iron expansion. It will also introduce some changes to reward drops and the way 3v3 modes work.

Alongside the weapon changes included with Destiny Update 2.4, Bungie has also made some slight tweaks to the game as a whole. There will be changes to the way certain PvP modes handle scoring and a few features, and players will soon have new and better ways to earn rewards.

With Update 2.4, Public Events will become relevant once again. Under the first Rise of Iron patch, Public Events will now become a source for legendary marks, destination materials, and experience, but only on the first completion. Farming public events after that will reap some rewards, but not nearly as many.

The update has also changed the Quest menu to ‘Progress’, seemingly in an effort to help players better track how they are doing with individual tasks. Alongside that, the Record Books have been moved out of the Materials section and to their own category so players have an easier time managing their inventory.

Truthfully, though, the more meaningful changes are those being made to PvP, both to the way rewards are doled out and the way specific modes handle scoring. Balancing weapons in the Crucible is one thing, but for a while not it has felt like the rewards associated with PvP weren’t as plentiful.

destiny eyasluna

Thankfully that should change after today, because Bungie is removing legendary engrams from the post-game loot table of all crucible modes. That means if a player is to receive a drop they will be getting a weapon. For those who have been farming for the Eyasluna this is especially good news, but we will have to wait and see how much this improves drop rates.

In terms of PvP modes, the biggest change from our perspective is the way heavy ammo works in Elimination modes, including Trials of Osiris. Now, heavy ammo will spawn in one central location and players will have to fight for control of it. In essence, this makes the heavy ammo round less of a factor, and continues to favor head-on battles.

That being said, it will be interesting to see if the heavy ammo change favors one spawn location over another, and puts a new twist on round 3. We’re sure that the Trials players out there who dislike the heavy round will approve, but those who still like the dynamic it adds may find Trials of Osiris plays a little different in Year 3.

The only other major change of note is the way scoring works in Salvage. Previously, scoring favored the team that sabotaged the relic over the one that captured it, and therefore no one ended up trying to capture the zone. However, a change to the way scoring works – giving only one player 200 points for a sabotage – should make the capture more enticing.

For full details on the Update 2.4 changes make sure to read the patch notes on Page 2.

While there was much debate about the weapon changes coming with Rise of Iron, the non-balance items should go over much better with players. Most of these are changes that favor the hardcore and will also make specific elements of Destiny more rewarding, and that has typically been a safe play for Bungie. Players should be able to test out these changes once Destiny maintenance concludes later this afternoon.

Destiny: Rise of Iron releases September 20, 2016 for PS4 and Xbox One.

Head to Page 2 for Full Patch Notes!

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