Destiny Update 2.4 is not just about re-balancing weapons for the new Rise of Iron expansion. It will also introduce some changes to reward drops and the way 3v3 modes work.

Alongside the weapon changes included with Destiny Update 2.4, Bungie has also made some slight tweaks to the game as a whole. There will be changes to the way certain PvP modes handle scoring and a few features, and players will soon have new and better ways to earn rewards.

With Update 2.4, Public Events will become relevant once again. Under the first Rise of Iron patch, Public Events will now become a source for legendary marks, destination materials, and experience, but only on the first completion. Farming public events after that will reap some rewards, but not nearly as many.

The update has also changed the Quest menu to ‘Progress’, seemingly in an effort to help players better track how they are doing with individual tasks. Alongside that, the Record Books have been moved out of the Materials section and to their own category so players have an easier time managing their inventory.

Truthfully, though, the more meaningful changes are those being made to PvP, both to the way rewards are doled out and the way specific modes handle scoring. Balancing weapons in the Crucible is one thing, but for a while not it has felt like the rewards associated with PvP weren’t as plentiful.

Thankfully that should change after today, because Bungie is removing legendary engrams from the post-game loot table of all crucible modes. That means if a player is to receive a drop they will be getting a weapon. For those who have been farming for the Eyasluna this is especially good news, but we will have to wait and see how much this improves drop rates.

In terms of PvP modes, the biggest change from our perspective is the way heavy ammo works in Elimination modes, including Trials of Osiris. Now, heavy ammo will spawn in one central location and players will have to fight for control of it. In essence, this makes the heavy ammo round less of a factor, and continues to favor head-on battles.

That being said, it will be interesting to see if the heavy ammo change favors one spawn location over another, and puts a new twist on round 3. We’re sure that the Trials players out there who dislike the heavy round will approve, but those who still like the dynamic it adds may find Trials of Osiris plays a little different in Year 3.

The only other major change of note is the way scoring works in Salvage. Previously, scoring favored the team that sabotaged the relic over the one that captured it, and therefore no one ended up trying to capture the zone. However, a change to the way scoring works – giving only one player 200 points for a sabotage – should make the capture more enticing.

For full details on the Update 2.4 changes make sure to read the patch notes on Page 2.

While there was much debate about the weapon changes coming with Rise of Iron, the non-balance items should go over much better with players. Most of these are changes that favor the hardcore and will also make specific elements of Destiny more rewarding, and that has typically been a safe play for Bungie. Players should be able to test out these changes once Destiny maintenance concludes later this afternoon.

Destiny: Rise of Iron releases September 20, 2016 for PS4 and Xbox One.

Head to Page 2 for Full Patch Notes!

Armor
General
  • Fixed a bug causing +1 armor perks to sometimes fail to function
  • Class items can now accept shaders
Activities
Public Events
1st Daily Public Event Gold completion:
  • 1x Legendary Engram(once level 40; upgrade engram before)
  • 15x Destination Materials
  • 15x Legendary Marks
  • 5x Motes of Light
  • Very low chance of Exotic Shard
  • 4k XP – core, subclass, gear
  • 25x Vanguard Rep
Repeated Gold Public Events:
  • 200x Glimmer
  • Chance of 2-5 Destination Materials
  • Chance of 1-2 Motes of Light
  • 1.5k XP
  • Green/Blue Engram
  • 25x Vanguard Rep
Repeated Silver Public Events: 
  • 100x Glimmer
  • Chance of 2-3 Destination Materials
  • 750 XP
Repeated Bronze Public Events: 
  • 50x Glimmer
  • Chance of 1-2 Destination Materials
  • 500 XP
Quests
  • Quest menu has been changed and renamed to Progress
  • Record Books have been moved from the Materials on the Inventory menu to their own location in the Progress menu
  • Quest, Bounty, and Reputation displays have been adjusted
Crucible
General 
  • Legendary Engrams have been removed from the Crucible PGCR, so Crucible Legendary Weapons will drop significantly more often
  • Fixed an issue where Crucible activity tooltips where showing the wrong icon
  • Beowolf, Cicero and Gilgamesh Shaders can once again be acquired by completing Crucible matches
  • Fixed some reward logic associated with vanity items from Shaxx Weekly package
  • The Crucible Quest "Factions" New Monarchy will no longer ask the player to earn points in the Salvage playlist
  • Crucible Quartermaster Weekly bounties have been removed
  • Free Sterling Treasure from Weekly Crucible and Postmaster will be discontinued
    • Sterling Treasure is still available from Prison of Elders and Eververse
Game Types
General 
  • 3v3 gametypes gives slightly less Heavy Ammo per brick
Trials of Osiris
  • Trials of Osiris for Year 2 has ended. Trials of Osiris will resume in Rise of Iron on 9/30
Elimination
  • Heavy Ammo now only appears at one central location in Elimination matches
  • Fixed a bug where the Heavy Ammo could persist through rounds if the Heavy Round ends before it can spawn
Salvage
  • Reduced initial Relic Capture spawn delay, from 15 to 10 seconds
  • Reduced time between Relic spawns, from 25 to 15 seconds
  • Reduced countdown time on enemy probe, from 45 to 30 seconds
  • Increased interaction radius on enemy probe, from 3 to 5 meters
  • Increased successful sabotage score from 150 to 200 points
  • Changed scoring so that now only the interacting player gets points for a successful sabotage
Rift
  • Added an overshield on player spawn to cut down on spawn-camping
  • Extended runner damage resistance when picking up spark by a few seconds
Maps 
Rusted Lands
  • Added invisible physics to stop players from escaping intended playable area
Vertigo
  • Added invisible physics to stop players from escaping intended playable area
Pantheon
  • Rotated lower Heavy Ammo crate to keep ammo from falling off the map
Crossroads
  • Added invisible physics to stop players from escaping intended playable area
Blind Watch
  • Moved Elimination tiebreaker zone indoors to avoid bias towards Bravo
UI
  • Fireteam and players in current game session list have been combined and will display 12 players without needing to change pages
  • Clan Roster has been added, but will not be immediately available
  • The Inventory menu has been modified to add Ornaments
  • Abandoned Quest Kiosk menu pagination now allows users to view more than the first page