[UPDATE: With King’s Fall being brought up to light level 390, we are reposting our Challenge Mode guides for any Destiny players that may need assistance. The key to the challenge is to make sure that no player holds the aura more than once. This means if a player dies and the aura shifts automatically to a player that already had it, the challenge fails as well.]

During last week’s Weekly Update Bungie teased that Destiny’s latest raid, King’s Fall, would soon see the addition of a Challenge Mode that tasks fireteams with taking out one of the raid’s three main bosses in a specific way. However, what Bungie didn’t tell players was that the Challenge Mode was set to go live with the Tuesday reset. Surprise!

Those late night owls who regularly wait for the Destiny reset and run raids soon discovered that the Warpriest fight in King’s Fall has been outfitted with a new challenge. The Challenge? Beat the Warpriest by having a different aura holder each time.

At first blush, many Destiny players are going to scoff at the so called “challenge” of beating Warpriest with different aura holders, but this is the first of three challenges. Warpriest is a fairly simple fight to begin with and most 310+ players should be able to defeat him quickly. Nevertheless, plenty of players are going to grind out the Challenge Mode, because the loot is too good to pass up.

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As most predicted, beating the Warpriest Challenge will net players a 320 artifact on Hard Mode, which clears the way for them to hit max light level. Additionally, players are guaranteed a 320 light level drop from the Warpriest’s loot table, meaning they can earn a sniper rifle, rocket launcher, or heavy machine gun with an attack rating of 320. NOTE: there is a Normal mode challenge for Warpriest with guaranteed 310 items for any players looking to make the jump up in light.

Beating the Warpriest also unlocks a unique emblem and one of the three remaining Calcified Fragments. That said, it’s still too early to tell if completing the 50-fragment set nets players anything special. Capturing 45 unlocked Touch of Malice, a very useful exotic primary for the raid, so perhaps 50 unlocks a similarly helpful weapon. Or maybe it’s simply part of a set and not worth much.

Either way, we should find out what the Challenges are for the next two bosses in the coming weeks, assuming they are scheduled on a weekly rotation. Next Tuesday should be the Golgoroth challenge, which we have heard will make the single orb strategy useless, followed by the Oryx Challenge. Hopefully those two challenges offer something a little different than “kill the boss quickly.”

Destiny: The Taken King is out now for PS3, PS4, Xbox 360, and Xbox One.