Find out the unique modifiers for this week’s Challenge of the Elders in Destiny and how to finish an Elders’ Sigil scorecard for the week in just two runs.
This week’s Challenge of the Elders is probably Destiny‘s most difficult one yet. It is not hard to get through, mind you, but it is trickier than ever to get that score up, and it will be much harder to get an Elder’s Sigil card done in two runs. However, the good news is once the scorecard is done, the bosses this week are easily grindable for that high-level loot.
The unique modifiers this week are:
- Exposure – Guardian shields are increased but do not replenish.
- Trickle – Recharge of abilities is significantly reduced.
- Melee Kill Bonus – Melee kills are worth more points.
Players will be able to use the same general strategy to drive up the score for this week: kill adds exclusively with melee and then damage the boss until another wave of adds spawn in. Repeat until the point deduction timer goes into effect and then kill the boss.
Note that any melee kill gets the bonus points, not just when the melee ability is charged. If that were the case, the Trickle modifier would have been brutal this week.
Destiny fans should also note that the point reduction timer goes into effect when the boss is not being damaged, so that timer can start anytime during a round, not just near the end of it. So it’s a good idea if the add wave is taking a little long for one person to damage the boss a bit, but not too much that it spawns in another mob.
Once all the waves are cleared – again, using melee only as much as possible – kill the boss and make sure the last hit is with a melee, as it will also grant a bonus.
Challenge of the Elders Bosses
The first round this week will take players to the Fallen room where players faced Skolas to take on a new Taken boss, Keksis, the Betrayed. Keksis moves around a lot, but isn’t necessarily a very beefy boss. However, he will, from time to time, deploy an orb of Corrupted Light, similar to those in the King’s Fall raid. It will begin draining the players’ abilities and if a member of the fireteam doesn’t stand in it to disable it,the orb will explode giving all players the Suppressed debuff, which takes away all abilities for a limited time.
The second round takes players back to face Seditious Mind, last week’s Taken Vex Hydra boss. It’s a straightforward round: stay out of Seditious Mind’s red circles that deal massive damage, and kill adds and damage the boss in the regular intervals.
The third round is also new for Challenge of the Elders. Players will head to the Hive room to face the Wretched Knight. This boss’ trick is to summon in exploding blights over the entire map at a steady pace through the fight. Just avoid them or run through a bunch quickly to set them off so you won’t have to worry about them later.
Tips for High Scores
To maximize score, pick a build that will maximize melee abilities, which do more damage than a normal melee. Any added buff will be important since the ‘Trickle’ modifier will slow melee recharge rates considerably.
Hunters are especially strong this week, so quipping Sealed Ahamkara’s Grasps is a no-brainer, as it will grant an additional melee. Gunslinger builds with Knife Juggler (instantly grants back a Throwing Knife on a precision kill), Scavenger, and Gambler’s Dagger will also do well. Precision kills with a Throwing Knife will also stack a Precision Kill bonus.
Nightstalkers should pick Blood Bound, Envenomed (kills with Smoke count as melee kills), and Lockdown. Tethering with Shadowshot is great for keeping enemies in place while hitting them with melee damage, and orb generation adds a bonus to the score.
One last note about Hunters, specifically Bladedancers—kills with the Arc Blade do, in fact, count as melee kills.
Titans can choose Striker for the Shoulder Charge/Peregrine Greaves combo or Defender for the orb generation of the Ward of Dawn plus Gift of Light.
Warlocks, regardless of subclass, should use choose Claws of Ahamkara for the extra melee charge. Sunsinger may be the best here, with Brimstone causing addition collateral melee damage and Sunburst for some orb generation. The other option is Stormcallers. who can run Perpetual Charge and bait adds into doing melee damage which fully charges their own melee.
It is a little harder this week, but if done correctly, players should be able to hit the High Score in one run and the Cumulative Score in two. Players should be looking to hit 45,000+ on each run as a fireteam. Once done, go see Variks for that sweet new loot.
Do you have a build or strategy for maximizing your score in Destiny‘s Challenge of the Elders this week? Let us know in the comments below!