Destiny Guide: How to Beat Challenge of the Elders Week 16

By | 3 months ago 

Find out the unique modifiers for this week’s Challenge of the Elders in Destiny and how to finish an Elders’ Sigil scorecard for the week in just two runs.

This is the final week of rotation for Destiny‘s Challenge of the Elders mode added in the April Update. When Bungie first introduced the mode to Destiny, the developer said it had designed 16 weeks worth of unique combinations of modifiers and bosses.

Next week, the rotation will reset back to week 1. But for now, here are the modifiers for this week:

  • Brawler – Guardian melee damage is greatly increased.
  • Chaff – Player radar is disabled.
  • Super Kill Bonus – Super kills are worth more points.

Players will be able to use the same general strategy used last time the Super Kill Bonus was active in Challenge of the Elders to drive up the score for this week. The Super Kill Bonus brings a unique challenge. It is the slowest charging ability out of all the kill bonuses, which means every minion cannot be killed using a Super. While players’ Supers charge, they should be sure to kill adds by melee damage, precision kills, or grenades as each of these kills grants an extra bonus score (albeit not as much as a Super). Therefore, it goes without saying that once a Super is charged use it as soon as possible to take out a large number of adds.

Remember to keep an eye on the point reduction timer in the lower left side of the screen. It goes into effect when the boss is not being damaged, so that timer can start anytime during a round, not just near the end of it. However, don’t panic and burn down the boss as soon as the notification appears. Damage the boss enough for the ticker to stop, and then go back to killing minions. Once all the waves are cleared, kill the boss and try to use a Super if one is available, as that will also grant an extra bonus.

Also, between rounds players can also stay in the airlock and wait until their supers are charged before starting the next round in order to start with a charged super. Chaff should not pose too much of a challenge here. And Brawler will be a little helpful as far as being able to get those melee kills while players’ supers are charging.


Challenge of the Elders Bosses

The first boss this week is the Pilot Servitor. There isn’t much to this fight. Clear the adds and shoot the boss in its center “eye.”

The second boss is the Overmind Minotaur. Just avoid its gaze to stay out of the containment fields the boss will deploy around players who stay in its line of sight.

The last boss is Val Aru’un is the most mechanic-heavy boss this week. When Aru’un first spawns in he will be vulnerable for just a few seconds before he puts up a shield. That shield will have an element (solar, arc, or void) that will match up with one of three corresponding Psion Flayers in the room. His shield is randomized so once it generates players then need to hunt down the corresponding Psion Flayer and kill it. For example, if the shield is solar then players will need to find the red/solar Psion flayer. Then Aru’un will be vulnerable for a short time before his shield regenerates again.

Follow the same steps, hunting down the corresponding Psion Flayer to take down his shield. Once all three Psion Flayers are down, his shield will remain down. But note that the only Psion Flayer that can take damage is the one that corresponds to Aru’un’s shield, so players can’t kill all three Psion Flayers at once. Also, remember that in the middle of this fight, all the adds need to be killed with grenades to drive up the score.


Tips for High Scores

To maximize your score, make sure the Intellect stat on your character is above 300, which will charge your Super at the highest rate possible. If you have it, equip the Bad Juju exotic pulse rifle, as kills with it will charge your Super faster. For builds, choose subclasses with roaming supers, which are Bladedancers, Sunbreakers, and Stormcallers.

Hunters should run Bladedancer with Encore, which will extend Arc Blade with each kill. Arc Blade kills also stack and count as melee kills adding to the score. Mask of the Third Man is a good exotic armor choice here, which lowers the Super energy absorbed during Arc Blade.

The best choice for Titans is Sunbreaker with Scorched Earth (which will create Sunspots with Hammer of Sol) and Fire Keeper (which will extend Hammer of Sol when standing in Sunspots).

Warlocks should go with Stormcaller and select the perks Rising Storm (use melee ability to charge Super faster), Superconductor, and Transcendence (which will drain Stormtrance slower when cast with full grenade and melee). Equip The Impossible Machines to get Landfall as well. An alternate Warlock build is Voidwalker, Obsidian Mind, and Bad Juju with Soul Rip, The Hunger, and Embrace the Void perks selected.

If you’re able to get 45,000+ points per run, the Elders’ Sigil will be complete in two runs. Once done, go see Variks for a weapon and armor drop.

Do you have a build or strategy for maximizing your score in Destiny‘s Challenge of the Elders this week? Let us know in the comments below.