Find out the unique modifiers for this week’s Challenge of the Elders in Destiny and how to finish an Elders’ Sigil scorecard for the week in just two runs.
Iron Banner has returned this week to Destiny after connection issues caused the cancellation of the event last week and Trials of Osiris last weekend. But the weekly rotation of Challenge of the Elders marches on for the 12th of 16 total week.
Destiny fans will have these modifiers to deal with this week:
- Berserk – Minions of the Darkness won’t flinch, even after massive damage.
- Juggler – No ammo drops for your equipped weapon.
- Super Kill Bonus – Super kills are worth more points.
The last Super Kill Bonus appeared on week 8, and the same general strategy applies here. The Super Kill Bonus brings a unique challenge. It is the slowest charging ability out of all the kill bonuses, which means every minion cannot be killed using a Super. While players’ Supers charge, they should be sure to kill adds by melee damage, precision kills, or grenades as each of these kills grants an extra bonus score (albeit not as much as a Super). Therefore, it goes without saying that once a Super is charged use it as soon as possible to take out a large number of adds.
Remember to keep an eye on the point reduction timer in the lower left side of the screen. It goes into effect when the boss is not being damaged, so that timer can start anytime during a round, not just near the end of it. However, don’t panic and burn down the boss as soon as the notification appears. Damage the boss enough for the ticker to stop, and then go back to killing minions.
Once all the waves are cleared, kill the boss and try to use a Super, as that will also grant an extra bonus.
Challenge of the Elders Bosses
The first boss is Sylok, the Defiled. It’s a straightforward fight (just look out for his flames) and by following the standard strategy, players should have no problem with clearing the first round.
The next boss players will face is the Pilot Servitor. This is another fight that doesn’t involve a lot of mechanics. Clear the adds and shoot the Pilot Servitor in its center “eye” to damage it.
Lastly, the final boss is Noru’usk, Servant of Oryx. Not only does Noru’usk churn out a lot of exploding seeker orbs, but there are a lot of other taken Centurions that do the same. Managing the adds is key for this round as players can be quickly overwhelmed by seeker orbs.
Tips for High Scores
To maximize your score, make sure the Intellect stat on your character is above 300, which will charge your Super at the highest rate possible. If you have it, equip the Bad Juju exotic pulse rifle, as kills with it will charge your Super faster. For builds, choose subclasses with roaming supers, which are Bladedancers, Sunbreakers, and Stormcallers.
Hunters should run Bladedancer with Encore, which will extend Arc Blade with each kill. Arc Blade kills also stack and count as melee kills adding to the score. Mask of the Third Man is a good exotic armor choice here, which lowers the Super energy absorbed during Arc Blade.
The best choice for Titans is Sunbreaker with Scorched Earth (which will create Sunspots with Hammer of Sol) and Fire Keeper (which will extend Hammer of Sol when standing in Sunspots).
Warlocks should go with Stormcaller and select the perks Rising Storm (use melee ability to charge Super faster), Superconductor, and Transcendence (which will drain Stormtrance slower when cast with full grenade and melee). Equip The Impossible Machines to get Landfall as well.
If you’re able to get 45,000+ points per run, the Elders’ Sigil will be complete in two runs. Once done, go see Variks for a weapon and armor drop.
Do you have a build or strategy for maximizing your score inDestiny‘s Challenge of the Elders this week? Let us know in the comments below.