By now Destiny 2 players are well acquainted with the Armor 2.0 system that is arriving with Shadowkeep on October 1st. But what they may not know is that Bungie is also making an important change to weapon mods in Shadowkeep that, while not as substantial of an overhaul as Armor 2.0, goes a long way towards improving the quality of life for Destiny 2.
Bungie has revealed that any weapon mods Destiny 2 players have in their inventory will become universal, multi-use mods. What this means is that if a player has a Rampage mod in their inventory, then that mod will be unlocked as an option for every weapon. If they want to put the Rampage mod on a Sniper Rifle they can, and they can do the same for a Hand Cannon.
The only caveat to this new approach to Destiny 2 weapon mods is that players must have the mod in their inventory and not already on a weapon. So, for example, if a player was unlucky enough to only get one Rampage mod and they have already slotted it onto a weapon, they will not have the mod unlocked as an option for other weapons. They will need to get another Rampage mod from Ada-1 in the Black Armory area or dismantle the weapon to reclaim the unbound Rampage mod.
For Destiny 2 players, this announcement gives them something else to do to prepare for the Shadowkeep release date on October 1st. By ensuring that they have one of each weapon mod available, players can be ready to slot them on any new Shadowkeep weapons that they get on Day 1. It is a minor inconvenience that Bungie requires that players have the unbound mod in order to unlock it, though.
Currently, there are several sources of weapon mods for players. Banshee the Gunsmith sells different weapon and armor mods every day, so it is important to visit the robot in case players are missing any. Ada-1 also sells a random weapon mod but getting hers can be pricey. And then there are weapon mods that only drop from the Year 2 raids (Last Wish, Scourge of the Past, and Crown of Sorrow).
- Minor Spec (Source: Banshee-44)
- Major Spec (Source: Banshee-44)
- Boss Spec (Source: Banshee-44)
- Counterbalance Stock (Source: Banshee-44)
- Targeting Adjuster (Source: Banshee-44)
- Backup Mag (Source: Banshee-44)
- Radar Tuner (Source: Banshee-44)
- Freehand Grip (Source: Banshee-44)
- Icarus Grip (Source: Banshee-44)
- Sprint Grip (Source: Ada-1)
- Rampage Spec (Source: Ada-1)
- Dragonfly Spec (Source: Ada-1)
- Surrounded Spec (Source: Ada-1)
- Quick Access Sling (Source: Ada-1)
- Radar Booster (Source: Ada-1)
- Taken Spec (Source: Last Wish Raid)
While it isn’t the Destiny 2 Weapons 2.0 system that players were hoping for, this new approach to weapon mods is a smart change for Destiny 2 moving forward. Slotting a mod onto a weapon can be a tough choice depending on the rarity of the mod and in some cases, players simply won’t use a mod for fear of making the wrong decision. In Shadowkeep, though, there will be a freedom to experiment with different mods to see which best suits a weapon. And that experimentation and choice is something that Bungie is trying to add back to Destiny 2 with the Year 3 DLC.
Destiny 2: Shadowkeep releases October 1, 2019 for PC, PS4, and Xbox One.