While Destiny 2 developer Bungie has done well so far detailing all of the new features and changes that are coming to its game with September’s Forsaken expansion, there is one change that many players hoped would be included and even some saw flashes of during trailers. Today, though, Bungie has officially confirmed that Destiny 2 will feature a lower time to kill in PvP starting with the launch of Forsaken.
The developer confirmed the detail while promoting an upcoming livestream focused on Destiny 2: Forsaken’s combat. During the stream players will get to see how the new weapon slot changes will affect the game, but ahead of that Bungie Senior Sandbox Designer Jon Weisnewski wanted to highlight something that players had already started noticing and speculating about.
Hello friends! If you’re a sharp-eyed PvP enthusiast, you may have noticed from some Forsaken coverage that the weapons are doing a bit more damage than they do in the current version of Destiny 2. If you’re a seasoned Destiny 2 player, you may then extrapolate the possibility of a global lethality pass on weapons and abilities that may or may not be in the pipe to go live when Forsaken is released. I’m here to quickly confirm that, along with weapon slots and ammo availability, we have globally adjusted the “time to kill” in the Crucible. If you’d like more details, join us on stream and we’ll get into it! See you then!
Lowering the time to kill will hopefully give Destiny 2 a little more of its speed back. As it stands now, combat is focused more on which combatant fires first or whichever player has a teammate nearby. Whereas in Destiny 1 it was possible to outgun an opponent that had the drop on you, in Destiny 2 those situations are few and far between. The best course of action now is simply to run to a teammate when weakened.
Whether or not this lowering of time to kill will be enough to change the pace of play in Destiny 2 is yet to be determined, but what players are seeing is promising. Precision damage appears to be buffed while body shots are still the same for certain weapon classes. In other words, if a player is more accurate they have better odds of “beating” an opponent in a gunfight.
Practically since launch, there has been a general feeling amongst a portion of the PvP community that Destiny 2 lacked the personality that made Destiny 1 special. Lowering the skill ceiling, favoring “hand holding”, whatever you want to call it, there is an unmistakable sense that this PvP is different.
On August 7th, Bungie should have more to say about changes to time to kill and how that will impact PvP as a whole. But just the fact that they are adjusting it says a lot about where things are headed with Forsaken.
Destiny 2: Forsaken releases on September 4, 2018 for PC, PS4, and Xbox One.