When it was first released worldwide, Destiny 2 was considered a game that severely lacked content, especially compared to what the first installment of the franchise had become. However, starting with the Forsaken expansion, Bungie revolutionized its space-magic shooter with lots of things for players to do, eventually turning Destiny 2 into the game that it was meant to be from the start. This was a slow process that took a few years, but Destiny 2 turned four years old just last week, and Bungie has a clear plan for it to go on, as it will still get new content even after The Final Shape expansion.

However, because Destiny 2 is an incredibly massive game, so much so that Bungie had to come up with the so-called Destiny Content Vault to keep a reasonable performance and file size, there are still lingering bugs that date back to Year One. One of the most iconic examples to be made here is Telesto, an Exotic fusion rifle that was added with the game's first expansion, Curse of Osiris. Telesto was initially a Power weapon, meaning it used Heavy ammo, and it became soon renowned for its ability to break Destiny 2 in many creative ways.

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How Telesto Broke Destiny 2 in Season of the Lost

Though it is merely the icing on the cake for all those times Telesto caused trouble in Destiny 2, the recent glitch in Season of the Lost was a big one. It essentially stemmed from the fact that Telesto shoots explosive bolts that stick to a surface (or enemy), which was combined with one of the new seasonal mods called Thermoclastic Blooming. What Thermoclastic Blooming does is grant an Orb of Power when defeating any combatant with a Solar or Stasis melee ability.

This would come into play with Telesto's bolts because, since the gun was first introduced, each shot counts as enemies for many different purposes, and this has caused plenty of issues with niche interactions players have come up with. In this specific case, Telesto's bolts could be stacked on top of a surface and then detonated via melee Solar or Stasis abilities that hit multiple targets at once. For each Telesto bolt detonated this way, players would get an Orb of Power for incredibly fast Supers in both PvE and PvP. This glitch was largely more impactful in the latter because of how game-changing Supers can be in the Crucible.

This was particularly bad because it was also the very first weekend that marked the return of the Trials of Osiris after a long hiatus. These were canceled due to a win trading system created by Destiny 2's community, which was widely referred to as Hakke Casino. Bungie also had to deal with a lot of cheaters in Trials of Osiris, so the most logical solution was to introduce an anti-cheat program to the game in the form of BattleEye. This was helpful in those regards, but it didn't prevent Telesto from breaking the game once again.

As such, Bungie had to intervene. Thermoclastic Blooming was disabled from the game, and so was Telesto, at least in PvP and Gambit. This is not the first time the gun has been problematic, and that's why it's important to delve into Telesto's complicated history with issues and bugs dating all the way back to Destiny 2's predecessor.

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Telesto's History of Glitches in Destiny

destiny 2 telesto disabled glitch mod trials of osiris

In Destiny, Hunters could throw their smoke bombs, and then hit them with Telesto's bolts to generate Orbs of Power, not unlike what was happening in Destiny 2 just last week. Despite its known issues, the gun was still ported to Destiny 2 when the Curse of Osiris DLC released, and it came in the Power slot with Heavy ammo, which prevented a few glitches from happening simply because ammo economy was worse. Unfortunately, Telesto's projectiles were still being considered enemies.

During one of the game's public events, called Injection Rig, players had to shoot at a few vents to turn the event into a Heroic one. Telesto could shoot at the vents and make them take damage even if they were still closed. Then, Bungie moved fusion rifles from the Power slot to the Energy slot, which made Telesto more commonly used and led to more glitches being found. Another bug occurred during Forsaken's Blind Well activity, where it was used both as a farming tool and a way to unlock the player's third Light subclass for each character.

Because Telesto's projectiles were considered enemies, this led to the activity being completed much faster than Bungie intended. Another example came from the interaction between Telesto's projectiles and grenades. The Ashes to Assets mod would count each projectile as a grenade kill, thus refunding players with Super energy. In PvP this was troublesome, as players could generate Supers very easily and often.

Telesto also created a glitch with Heavy Handed, an Arc mod that grants ammo to the players' reserves for a few specific weapons when surrounded, including fusion rifles. Shooting Telesto at the feet of enemies would grant ammo reserves for killing the enemies, but also for "killing" Telesto bolts counted as enemies. This resulted in Telesto shots granting seven ammo to Telesto itself, but it also worked on Kinetic Special shotguns so that every time players shot Telesto bolts they would get ammo for all their Special weapons. Ultimately, it would make sense for Bungie to go ahead and change how Telesto's projectiles are programmed in the game, as that's the most problematic feature of the gun to this day.

Destiny 2 is available now for PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.

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