[Destiny 2 is reworking all of its subclasses with new abilities and options. Below are the known subclass skill trees, which we will continue to update as Bungie reveals more.]

Destiny 2 is reworking the subclasses longtime fans have come to know very well. The game will add a new subclass for each class of Warlock, Hunter, and Titan, but fans will also find changes to how subclasses like the Gunslinger and Striker work as well.

Read on to see how the subclasses in the latest gameplay reveal build of Destiny 2 are shaping up, including new abilities and organization of perks.

Dawnblade Warlock

The Dawnblade is the brand new subclass for Destiny 2’s mage-like Warlock class. It is a Solar subclass, which appears to be replacing the Sunsinger subclass from Destiny 1.

Super: Daybreak

Press L1 + R1 to weave Solar light into blades and smite your foes from the skies.

Despite the description, Warlocks will be able to shoot fiery blades at enemies from both the air and while on foot. This Super bathes the Warlock in fire and allows him/her to summon a blade of fire that shoots fire bolts at enemies, causing maximum damage.

Grenades

Fusion Grenade: Explosive grenade that causes bonus damage when attached to target

Solar Grenade: Creates a flare of Solar Light which continuously damages enemies trapped inside

Firebolt Grenade: Unleashes bolts of Solar Light at Nearby Enemies

Grenades didn’t see a change for this class in Destiny 2, offering exactly what fans know well from the original game. Fusion grenades are sticky, Solar grenades zone off areas, and Firebolts reach out to hit enemies with a bolt of fire within a certain range.

Jumps

Controlled Glide: Better directional control

Balanced Glide: Bonuses to Speed and Control

Focused Burst: Initial Boost of speed for Glide

Just as with the grenades, jump types did not change in Destiny 2, however the Warlock glide does feel less floaty and a little closer to a Titan jump from Destiny 1.

destiny 2 story mission dawnblade

Class Ability

Healing Rift: Conjure a well of Light that continuously heals those inside it

Empowering Rift: Conjure a well of Light that increases the attack power of those inside it.

New to Destiny 2 are Class Abilities, which give each class an extra talent to contribute to the game. The Warlock’s functions much like a Defender Titan’s Ward of Dawn, just without the protection that Super offers. Holding down Crouch (on console) activates the skill and the Warlock will summon a pool of light. Any player standing in that pool will be buffed with either healing or attack power, depending on the perk selection.

Build 1: Attunement of Sky

The way Destiny 2 is handling subclasses has changed. Instead of giving players multiple rows of perks to choose from, the game is offering two builds from which to choose. Each one of those builds grants four unchangeable perks. At the Destiny 2 Gameplay Reveal event, the Attunement of Sky build was the only one available.

Igniting Touch: A powerful melee ability that ignites enemies and causes them to explode.

Risen Angel: While in air, aim your weapon to hover in place for a short time. Dealing Precision damage extends this effect's duration.

Skyfire: While Daybreak is active, Descend causes explosive damage where you land.

Phoenix Dive: Hold O while in-air to quickly Descend and regenerate health.

It’s obvious that Bungie is building these skill tree groups with perks meant to compliment one another. Igniting Touch and Risen Angel (basically the Sunsinger’s Angel of Light) are familiar, but Skyfire and Phoenix Dive are new to the Warlock.

When the Warlock jumps, the player can descend rapidly from the air (it’s on display in the gameplay reveal of the Homecoming story mission). Phoenix Dive works well with Risen Angel because it gives the Warlock the ability to float and shoot at enemies, but then quickly descend when hurt and gain health on the way down. The flip side of that defensive capability is seen in Skyfire, which let’s Warlocks deal damage while their Super is active.

destiny 2 warlock in front of terminal

Build 2: Unnamed

Firestarter: A power melee ability that damages enemies while also increasing your movement and reload speed

Wild fire: Engage your enemies mid-flight. Fire weapons and throw grenades while gliding

Blazing Dash: Press O,O while midair to Dodge

Everlasting Flames: Killing an enemy with Daybreak extends its duration

This build was not named, but it appears to give some extra offensive skill to the Dawnblade. It focuses on fast movement with Firestarter sounding like the Voidwalker’s Surge ability, Wild Fire allowing the Warlock to engage in mid-air (doing so normally would cause them to fall or float if using the build above) and also dodge midair like the Destiny 1 Titan exotic Twilight Garrison. The build also looks to extend the class’s Super as long as they can keep killing with it.

Striker Titan

Super: Fist of Havoc

Press R2 to slam the ground

Press R1 to smash shoulder first

The big change to the Striker Titan is that the Fist of Havoc Super is now a roaming Super, not a one-and-done attack. In addition to being able to slam multiple times, the Striker can now also do a shoulder attack, much like the Sunbreaker’s Sunstrike ability.

destiny-2-countdown-mode

Grenades

Pulse Grenade: Periodically damages enemies in its radius

Flashbang Grenade: Disorients enemies

Lightning Grenade: Emits bolts of lightning

Grenades did not see any change from Destiny 1.

Jumps

Increased Height: Greater height on lift

Catapult: Strong initial burst of momentum

Increased Control: Better directional control on lift

Just like grenades, the Titan’s jumps did not change. However, those who were able to go hands-on with Destiny 2 discovered that Titan skating is no longer possible in Destiny 2.

Class Ability

Towering Barricade: A large Barrier that can be used for cover or to seal off dangerous areas

Rally Barricade: A small barrier that allows you to peek over while aiming down the sights and instantly reloads your equipped weapon when you take cover

The Titan’s class skill will summon a shield wall in front of the Titan. Towering Barricade is a larger version just as the description says, while the Rally Barricade instantly pulls the player into a crouch behind it, reloads the currently equipped weapon, and allows instant peek over by aiming down sights.

Build 1: Code of Juggernaut

Knockout: Breaking enemy shields increases your melee range

Reversal: Melee kills immediately trigger health regeneration

Frontal Assault: A powerful melee punch that grants you increased weapon stability

Trample: Fist of Havoc lasts longer while sprinting. Killing enemies with Fist of Havoc extends the duration.

This build exemplifies the warrior Titan, buffing the class’s melee abilities and gives the ability to sprint to enemies without the Super running out and keeping the new roaming version of Fist of Havoc lasting longer.

Build 2: Unnamed

Shoulder Charge: After sprinting for a short time press R1 to slam shoulder

Aftermath: Fist of Havoc disorients enemies and leaves a damage-dealing field in its wake

Magnitude: Increases the duration of Pulse/Lightning Grenades and Aftermath

Aerial Strike: Fist of Havoc deals more damage the longer it is in the air

This build will be very familiar to Destiny veterans, as it includes perks like Shoulder Charge and Aftermath. Magnitude could be a great perk to have in PvP, while Aerial Strike could be useful in PvE.

Gunslinger Hunter

Super: Golden Gun

Summon a flaming pistol that disintegrates enemies.

The Gunslinger’s Super isn’t changing, however one build can modify it in an interesting way.

First Major Destiny Update Won't Release Until After February - Hunter gunslinger subclass

Grenades

Tripmine Grenade: Places a tripmine

Incendiary Grenade: Catches enemies on fire

Swarm Grenade: Release seeking drones

Like the other two classes, the Gunslinger’s grenades did not change.

Jumps

High Jump: Double Jump with greater height

Strafe Jump: Better directional control while in air

Triple Jump: Upgrades Double Jump with a third Jump

While the jumps have new names, they aren’t any different from what is in Destiny 1.

Class Ability

Gambler's Dodge: Dodging near enemies generates melee energy

Marksman's Dodge: Automatically reload your equipped weapon when dodging

Whereas the Titan and Warlock class abilities are team-focused, the Hunter’s helps the class lay down more damage while also avoiding it. When activated, the Hunter will perform a dodge move, and while doing so it will instantly refill the class’s melee energy or reload the currently equipped weapon. It is very similar to McCree's Roll ability in Overwatch.

Build 1: Way of the Outlaw Tree

Bombs for Bullseyes: Precision Hits generate Grenade Energy

Chain of Woe: Precision Kills increase weapon reload speed for you and nearby allies

Six-Shooter: Golden Gun can be fired quickly up to 6 times but has a shorter duration

Explosive Knife: Throw a knife at enemies that explodes shortly after impact when melee energy is full

These skills focus on what a Gunslinger is all about, having an accurate shot. Bombs for Bullseyes will reward Grenade energy for being accurate and Chain of Woe is a Destiny 1 perk, although its buff now affects nearby allies not just the Hunter alone. Six-Shooter gives the Golden Gun six shots instead of three. Finally Explosive Knife is a big change, combining the Throwing Knife with the un-nerfed version of the Gunslinger’s Tripmine Grenade.

destiny-2-no-orbit-switch-activities-hunter

Build 2: Unnamed

Line 'Em Up: Precision hits with Golden Gun increases its damage and extends its duration

Crowd Pleaser: Precision Hits with Golden Gun generate Orbs of Light for your allies

Gunslinger's Trance: Enter a trance with each Precision kill, reducing the cool down of your Golden Gun

Knife Juggler: Throw a knife at enemies when melee energy is full. A precision kill with this ability immediately recharges it.

While Knife Juggler is well known to current Destiny players, the rest focus on the class’s Super, helping it last longer, generate Orbs, and reduce its cooldown.


Bungie has yet to show off the other subclasses and their skill trees in Destiny 2, but players will have to get used to this new setup. But the builds could lead to some interesting matchups for the game's new 4v4-only PvP modes.

Destiny 2 will launch on September 8th on PS4 and Xbox One. The PC version will launch at a later date.