Bungie has been pretty active this week in keeping the community up to date on all things Destiny, a subject that the company had been previously criticized about when it would go weeks and months without updating the fans. The studio began its march towards Destiny 2: Shadowkeep in full yesterday, holding its first of many planned livestreams to go over the new Armor 2.0 system. Luke Smith also posted his anticipated Director's Cut blog and part 2 revealed even more details for what's next.

Unlike the first blog post which provided a detailed look at the first six months of the Annual Pass, this latest part is focused more on what's coming when Destiny 2: Shadowkeep and New Light finally launch in October. Following in the footsteps of each season of content, Luke Smith confirmed that the Power Level cap is once again rising from the current 750 max to a number beyond 950.

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However, when Shadowkeep launches, every player is going to be automatically bumped up to 750 to start, regardless if they are completely new or a veteran player. The main reason for this change is so that everyone can play together from the start. It also means that every weapon, inventory, and gear piece is also getting a free infusion boost automatically to 750, no matter how old a vaulted item may be. What isn't immediately clear is how this will affect missions or activities such as the three tiers of Reckoning in Destiny 2, many of which featured their own specific recommended power levels.

destiny 2 shadowkeep reveals revamped pvp

With the upcoming content nearing release on October 1, Smith also makes it clear that players should probably stop spending materials, resources, and currency to infuse their gear since everything in the game is going to get boosted for free in less than two months.

Even with a third blog post still on the way, all of these changes are a direct result of Bungie looking to evolve the Destiny franchise into more of an Action MMO style genre. Without Activision hovering and pushing the developer in certain directions, Bungie has been freed up to change and evolve the experience into something it likely envisioned originally. Removing barriers preventing people from playing with one another, opening up more customization options for player characters, and continually adding content that enables players to continue getting more powerful without needing to hit a specific number.

Destiny 2 is available now for PC, PS4, and Xbox One, with a Stadia version also in development.

MORE: Destiny 2 Director's Cut: 7 Takeaways and What It Means for the Future

Source: Bungie