Every season of Destiny 2 usually sees a new game update that makes sandbox changes to weapons, armor, abilities, and more. That is true even more so with the release of Destiny 2's Shadowkeep expansion in October, with a number of significant changes coming to the game's weapons, including a collection of exotic weapons. In its weekly blog, developer Bungie revealed the changes coming to nine exotic weapons on October 1st.
As Shadowkeep comes ever closer to release, Bungie has given out more specifics about changes coming to the game. In the same blog, Bungie details some huge damage increases to many of the game's weapon classes that will also be arriving alongside these changes to some specific exotic weapons.
Sweet Business was one of the first exotics many players got their hands on in vanilla Destiny 2. Players could choose it early on in the game as part of the natural story progression of the game. But there has not been much reason to use the minigun-like auto rifle. As such, the weapon is going to get some big buffs in Shadowkeep:
- Increased magazine size from 100 to 150.
- Increased PvE damage by 15%.
- High Caliber rounds have been replaced with Armor Piercing rounds.
- Damage changed to 15/21.2 base/precision (Previously 13.21/21.14)
- This weapon no longer requires you to be firing when you pick up ammo to have it automatically reload.
Graviton Lance, which like Sweet Business was another option to choose from early in the original campaign, received some changes to make it more powerful and easier to use in a previous patch, but in Shadowkeep it will be getting a 30% increase to its damage in PvE.
Rounding out those "starter exotics" was Sunshot, and Sunshot is finally getting a much-needed buff in one of the areas where players have complained most about this particular exotic hand cannon, its magazine size. Currently, Sunshot has a paltry magazine of 8 rounds, but after the buff coming to it in Shadowkeep, it will hold 12 rounds.
There was a time when Vigilance Wing ruled the Crucible. While it is still pretty good in the Crucible - likely due to the fact that pulse rifles, in general, are currently pretty strong - it is not the best choice for PvE. Likely to make it a more attractive option to use up players' one exotic slot, the Vigilance Wing is getting a 25% increase to its damage in PvE.
The Crimson exotic hand cannon is also getting a damage buff, going from dealing 13.76 to the body and 24.75 to the head, to dealing 19 to the body and 30.5 precision damage. However, Crimson will get a bit of a nerf by way of a fix to an issue that was causing this weapon to deal higher flinch than intended.
Merciless is not getting any type of change that will impact its performance, but its aim assist stat (which already exists on the weapon) will become a visible stat.
Ace of Spades
The Ace of Spades exotic hand cannon will be getting a change to its signature Memento Mori perk, which gives rounds higher damage after a kill. Currently, those high-damage rounds are not affected by range falloff, but after Shadowkeep range falloff will apply to Memento Mori rounds.
Lumina is the newest exotic hand cannon in the game, and as the yin to Thorn's yang, it deals Noble Rounds that heal and buff allies. In Shadowkeep, Noble Rounds will apply their buff more reliably.
The Colony's perk Serve the Colony ("Insectoid robot grenades quickly repopulate the magazine from reserves while the Colony is unequipped.") will now function exactly as Auto Loading Holster does: "The holstered weapon is automatically reloaded after a short period of time."
Destiny 2: Shadowkeep releases October 1, 2019 for PC, PS4, and Xbox One, with a Stadia version also in development.