With the Destiny 2 servers down today for maintenance, it appears Bungie's community has turned toward introspection and anxiety during the interim. While Destiny 2 has been well received by veterans and new players alike, the community has begun to worry about incoming downgrades to public events, thanks largely in part to the extreme backlash that has plagued Bungie since players discovered what the Strike and Crucible reward system would be like.

That anxiety was given a voice on the Destiny 2 subreddit, where the current most popular post discusses the fact that Bungie is much more likely to nerf public events rather than buff Strike and Crucible rewards. That sentiment is based on the way that Bungie managed the original Destiny, and many users appear to agree with Golandrinas, the original poster. Here's what Golandrinas had to say:

"I mean have you guys even played Destiny 1? Bungie brings everything down to ground level instead of bringing other things up to meet a higher level. I see a lot of complaints about how strikes/crucible arnt[sic] rewarding...but if history tells us anything they'll just nerf pub events."

And here are a few of the comments that have made their way to the top of the thread, all expressing a similar concern over Bungie's patch philosophy when it comes to imbalances in Destiny:

In fact, one user sees a direct comparison to Destiny already present in the way loot acquisition is going:

Most of the concern stems from the fact that Destiny 2's public event system is significantly more rewarding than Strikes and the Crucible as things currently stand, mostly because the time investment into public events is significantly smaller overall. Guardians are worried that Bungie still wants Strikes to be the top-tier option for players looking to generate loot, and as such, rather than scaling up the rewards of raids and Crucible gameplay, the developer will instead nerf public events so that they are a less desirable option.

That being said, however, Destiny 2 is a game that has already proven it has learned many lessons from the shortcomings of its predecessor. Despite Destiny 2 sales being down compared to the original Destiny, players have been near-unanimously praising the improvements to story, aesthetic, and gameplay that Bungie has made to the sequel. Hopefully for the sake of those who lean on public events to help them grind through Destiny 2's end-game, the discrepancy in rewards is a conscious choice made my Bungie to make the game more accessible - and rewarding - to everyone involved.

Destiny 2 is available now for PlayStation 4 and Xbox One, and it launches on October 24, 2017 for PC.

Source: Reddit