After yesterday's first gameplay reveal for Bungie's next science fiction shooter Destiny 2, it was confirmed that the title will run at a 4K resolution on PlayStation 4 Pro consoles, but according to recent comments made by game director Luke Smith, the system is not powerful enough to run the game at 60 frames per second. While Smith admits to the strength under the hood of Sony's most recently released console, he explained that the forthcoming sequel won't be able to hit 60 FPS on the system due to CPU constraints.

This proclamation from Smith stems from a recent discussion he had with the fine folks at IGN while talking about certain graphical aspects of Destiny 2. As the game director puts it, Bungie has decided to not string people along when it comes to such hardware concerns, with the developer intending to be more forthcoming about these and other issues.

"It will not run at 60 on the Pro. I don't want people to continue to hope, we're going to be matter-of-fact about that stuff.

"The PS4 Pro is super-powerful, but it couldn't run our game at 60. Our game's this rich physics simulation, with collision and players, networking etc. It wouldn't run - not enough horsepower there yet."

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Building upon Smith's statements, project lead Mark Noseworthy went on to explain that while the GPU was powerful enough to render Destiny 2 4K on the PlayStation 4 Pro, it was console's the CPU that was causing the lower frame rate. For those unaware, Bungie has gone ahead and declared that the action-RPG is going to be capped at 30 FPS on consoles.

Naturally, this announcement will likely be disappointing to many PlayStation 4 Pro owners who were expecting to see incredibly fluid frame rates at 60 FPS. As far as the new Xbox Project Scorpio system is concerned, though, it remains to be seen if the comparatively more powerful console from Microsoft will allow for 4K resolutions and 60 FPS in the game. Interestingly, Noseworthy said that Bungie won't be commenting about the shooter's Scorpio version at this point in time.

As one might expect, Destiny 2's PC version features an uncapped frame rate, but it has also been confirmed that fans of the platform will have to wait until the game is released on consoles first, as Bungie has yet to declare an official launch window for the PC iteration. Taking all of this into consideration, it will be interesting to see which version of the title goes on to be the most purchased by gamers once it releases later this year due to these and other issues, such as Destiny 2's PlayStation exclusive content.

Destiny 2 is slated to release on September 8, 2017 for PlayStation 4 and Xbox One, with a PC launch to come sometime thereafter.

Source: IGN