Destiny 2: No More Going to Orbit to Switch Activities


After learning of the numerous features that are going to be implemented in Destiny 2 by way of the forthcoming sequel's first gameplay reveal stream, many fans have agreed that one of the most significant, albeit smaller changes that will be in the game is the fact that Guardians will no longer be required to go into orbit in order to switch activities. This means that the amount of loading time players will have to experience while waiting to move on to their next challenge will greatly reduced.

This announcement was made today by Destiny 2's World Lead Designer, Steve Cotton, who declared, "Players can pick a landing zone, explore, and seamlessly jump into other activities in game." The proclamation was met with resounding round of applause from the audience in attendance, as Cotton followed up the statement with a sarcastic aside, saying, "It's my favorite place to go in Destiny."


Moreover, today's event for Destiny 2 confirmed that Public Events would be returning in the sequel, and with the use the newly overhauled director, fans will be able to navigate them on the map. With this being the case, it will actually show players where things are while exploring the world now, with fans even being able to apply filters solely to the stuff they're currently interested in, such as the aforementioned Public Events.

All things considered, it seems as if Bungie is definitely attempting to give fans almost everything they asked for in Destiny 2, but it's important to temper one's expectations, especially with the game's release date being several months away from now. However, with the excision of needless features like going into orbit and the addition of promising elements such as the "Guided Games" matchmaking system and clan support, it looks like Destiny 2 is definitely a step in the right direction.

Destiny 2 is scheduled to launch on PlayStation 4 and Xbox One starting September 8, with a PC release to follow shortly thereafter.

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