It was meant to be a surprise for when the game launched, but due to multiple leaks prior to the launch of Destiny 2, but now Game Rant can officially confirm the return of the Taken King subclasses. Those are the Stormcaller, Sunbreaker, and Nightstalker; however, they have been slightly reorganized to fit in line with Destiny 2‘s new subclass system that provides players with just two predetermined paths to choose from.

The subclasses didn’t see much of an overhaul when it comes to the perks in their skill trees as compared to the retooling Destiny 2 did with the Voidwalker, Striker, and Gunslinger subclasses. Many of their perks are exactly the same, only reorganized into the skill path system.

Nightstalker Hunter

Destiny The Taken King NightStalker

Way of the Trapper

Snare Bomb: Throw a smoke bomb trap from a distance with this Melee Ability. The smoke bomb sticks to surfaces and detonates when enemies are near, slowing and disorienting them.

Keen Scout: Sprint and sneak faster, and gain an enhanced tracker. Tethered enemies are marked for easy tracking.

Deadfall: The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.

Vanishing Step: Dodging makes you vanish from sight for a short time.

Way of the Pathfinder

Vanish in Smoke: Throw a smoke bomb explosive from a distance with this Melee Ability. The smoke bomb creates a cloud that makes you and nearby allies invisible.

Lockdown: Grenade and smoke effects last twice as long, allowing for strong territorial control and increased damage potential.

Heart of the Pack: Killing tethered enemies creates Orbs of Light and increases Mobility, Recovery, and Resilience for you and nearby allies.

Moebius Quiver: Fire Shadowshot multiple times in rapid succession. Shadowshot deals massive damage against tethered enemies.

Stormcaller Warlock


Attunement of Ions

Chain Lightning: Deliver an electrocuting Arc melee strike at extended range that chains from the struck target to another enemy nearby.

Transcendence: When cast with full grenade and melee energy, Stormtrance lasts longer and fully restores health.

Arc Web: Enemies Damaged by your grenades chain deadly lightning to nearby enemies.

Ionic Blink: Press the Sprint button to teleport during Stormtrance.

Attunement of the Elements

Gale Force: This electrocuting Melee Ability hits at extended range and recharges your Super, grenade, and melee energy.

Landfall: On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you.

Rising Storm: Your Rift charges faster when allies are near.

Arc Soul: Your Rift now grants you or any ally who uses it an Arc Soul to aid you in battle.

Sunbreaker Titan


Code of the Fire-Forged

Hammer Strike: While sprinting, use this Melee Ability to unleash a blazing Hammer strike that weakens enemies.

Tempered Metal: Solar Ability kills grant you and nearby allies bonus movement and reload speed.

Battle-Forge: Enemies killed by Hammer of Sol explode.

Vulcan’s Rage: Hammers shatter into explosive molten embers on impact.

Code of the Siegebreaker

Mortar Blast: Strike an enemy with this Melee Ability to release a Solar explosion setting nearby enemies on fire.

Sun Warrior: Solar Ability kills restore your health. Grenade and Melee Ability kills leave a deadly Sunspot in their wake.

Rings of Fire: While standing in a Sunspot, your Solar Abilities recharge faster and your Super lasts longer.

Solar Siege: Hammers create a Sunspot on impact. While standing in Sunspots, you throw hammers faster.

Destiny 2 is out now for PS4 and Xbox One, and releases on October 24, 2017 on PC.