There are a crazy amount of Exotic Armor pieces in Destiny 2, and when it comes to figuring out which piece is going to be the most competitively viable in Crucible, it can be a bit overwhelming. Some armor is going to drastically influence the match, while others aren't going to make much of a difference at all when fighting your fellow guardians.

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Keep in mind that even if an armor piece isn't on this list, that doesn't necessarily mean that it isn't worth using, it just means that it might not pack quite enough punch to beat out some of these others that are on the list. Armor is all about what works best for you.

10 Liar's Handshake (Hunter)

"Using your Arc melee ability or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch that will heal you."

For Guardians that like to be right in the thick of things, this Exotic piece can be absolutely incredible. As long as your opponent isn't rocking a shotgun, getting right on top of them is almost always going to bait them into meleeing, and provided you're at full health before that happens, you'll be able to counterpunch and one-shot them with your return hit. Or, if you happen to be in a close-range fight with two enemies, killing one with a normal melee attack will allow you to follow up with a one-shot melee on the second.

9 Ophidian Aspect (Warlock)

"Weapons ready and reload very quickly. Melee range is extended."

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This Exotic armor piece is a really nice jack-of-all-trades kind of deal. It's very convenient to have the extended melee range, and it is absolutely going to win you more than a few fights on its own. But the increased weapon ready and reload speed is also going to make a valuable difference, though it isn't going to be as flashy of a perk as the melee range buff. Still, both of these things add up to make this piece of armor pretty great.

8 The Sixth Coyote (Hunter)

"Gain a second dodge charge."

Hunters have two very nice options when it comes to their dodges; Marksman's Dodge, or Gambler's Dodge. The former reloads your currently equipped weapon when you dodge, and the latter recharges your melee ability when you dodge. They can both be immensely useful depending on playstyle/build, and the ability to have a second dodge charge can really help accentuate certain builds. (Like those weighted throwing knives. Combining those with the Gambler's Dodge AND The Sixth Coyote can basically turn your throwing knife into your primary weapon.)

7 Wormhusk Crown (Hunter)

"Dodging gives a small health and shield bump."

This Exotic piece is still a pretty nice one to have around, simply because the ability to heal yourself at a regular interval is handy. Most of the time when you're dodging you've already been shot, so the ability to even the playing field (or gain the advantage) during a fight essentially for free can be a real lifesaver.

6 Karnstein Armlets (Warlock)

"Melee kills restore health for a short duration."

As mentioned above, the ability to heal yourself on command can make a huge difference in a fight, so it goes without saying the ability to heal yourself on a melee kill can really help you out of a sticky situation, especially when you find yourself outnumbered. Aggressive Warlocks are going to have a blast with this piece of armor, while those they fight aren't likely to have a great time.

5 Knucklehead Radar (Hunter)

"Provides radar while you're aiming, enhanced radar while crouching."

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Knucklehead Radar basically gives you the Third Eye perk for every weapon you want to use, plus the bit of extra bonus of the enhanced radar while crouching. This probably isn't going to make a huge difference for Guardians that play in closer range, but for those that prefer longer-range engagements with Scout Rifles or Sniper Rifles, this piece of armor is going to save you from more than one ambush, and allow you to hold a long angle while aimed-down-sights for extended periods of time.

4 The Dragon's Shadow (Hunter)

"Grants increased movement and weapon handling speed for a short time after dodging."

We've already covered that dodging is a hugely useful tool for Hunters, and getting a buff for dodging can make for a hilariously good time. The mobility buff you get from dodging with this equipped is extremely noticeable, allowing you to close a gap with frightening speed.

3 One-Eyed Mask (Titan)

"Marks the enemy that dares to damage you. Track down and destroy your enemy for increased damage and overshield."

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It's almost a given that somebody you kill in Crucible is going to have landed at least one shot on you as well, so gaining an overshield for killing basically any target is a crazy powerful buff, not to mention the increased damage gives you that edge to win those outnumbered engagements that make all of the difference. The tracking alone would be a pretty nice perk, keeping enemies from getting away easily after they dare to damage you.

2 Stomp-EE5 (Hunter)

"Increases sprint speed and slide distance. Improves Double Jump."

Though it's not mentioned above, this armor also improves the Triple Jump, should you choose to use that instead. Increasing mobility by any amount is more than worthwhile in Crucible, and this armor increases just about anything to do with movement, allowing you to be an absolute demon making your way through the battle, taking enemies out and escaping with ludicrous amounts of mobility.

1 Peacekeepers (Titan)

"Reloads stowed Submachine Guns and allows you to ready them instantly."

For those that like primarily using Submachine Guns, the Peacekeepers are going to be an invaluable tool. It only takes one second of being stowed for the Submachine Gun to be automatically reloaded, and whipping it right back out takes almost no time at all, either.

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