While most Destiny players are looking forward to Destiny 2 for its new story content, new planets, new crucible modes, new gear, and new raid, some have their sights on the little changes. Bungie has had three years’ worth of experience to learn what does and doesn’t work for its game, and Destiny 2 is an opportunity to make everything more accessible.

One of the ways that Destiny 2 will streamline the process for players is through the progression system. As revealed be Project Lead Mark Noseworthy, Destiny 2 will be able to calculate a player’s best possible loadout when decrypting engrams and give them gear based on that light level.

In the past, the engram decryption process became something of a chore. First, a player would collect a handful of engrams (rare, legendary, exotic) and then take them to Rahool. But before the player decrypted an engram they would need make sure they equipped their highest light level gear to ensure the engram decrypted into an item with the highest possible light. Once that item was decrypted, the player would then need to equip it before decrypting the next engram, and so on.

But if a player forgot to equip their highest light level item in a slot, the engram could decrypt into a lower level item. If, for example, a player had been using a certain piece of armor or weapon that wasn’t their highest light level for that slot, then the chances of getting a lower level item were very high. Needless to say, the system had plenty of detractors, especially considering games like The Division offered solutions that looked at potential gear score, not equipped gear score.

Thankfully, Destiny 2 players will simply be able to decrypt engrams in batches, without worrying about checking the light level of each item, equipping the higher ones, and then decrypting the next engram. For players that were power levelers in Destiny 1 this is a huge improvement.

No doubt most of the changes that players will be looking for in Destiny 2 have to do with the core gameplay loop and the content, but quality of life tweaks like this will also help make the game smoother. A lot of Destiny 1 was hamstrung by the power of the Xbox 360 and PS3 but without those consoles, the development team can deliver an experience that keeps the focus on what’s next.

It doesn’t stop with the engram decrypting either, but extends throughout Destiny 2. Smart changes like removing the need to go to orbit between activities or giving players a guide to Public Events right on the map will go a long way towards making the game more user friendly.

Destiny 2 releases September 6, 2017 for PS4 and Xbox One, and October 24 for PC.