Bungie has a huge number of changes in store for its upcoming Shadowkeep expansion for Destiny 2. That includes several tweaks to the Armor system. But relax, fans. There are some good ones in store, with some new customization options with the character builds, as well as new cosmetics. And it’s all broken down with Armor 2.0.
With the launch of the Destiny 2 expansion next month, any Legendary armor that players pick up over the course of the game will automatically become Armor 2.0. But there will also be some changes with these accessories, namely with new stats. These could very well change based on how a player goes through the game, or decide how a particular piece of armor is applied for one character or another.
As the system gets revamped, fans will introduce three new stat values that were present in the original Destiny – Intellect, Discipline, and Strength. They’ll join the previously introduced Recovery, Mobility, and Resilience, giving players a number of options when it comes to increasing stats in key areas.
Here’s how they’re broken down:
- Mobility: Movement speed
- Resilience: Amount of damage that can be taken
- Recovery: The time it takes for shields to recover
- Strength: Melee cooldowns
- Discipline: Grenade cooldowns
- Intellect: Super cooldowns
But there’s another value that plays a factor as well – Energy. Each armor piece will have a certain amount of Energy available, starting at 1 Energy and going up to a max of 10 for fully masterworked armor. There will be three available slots in which to add to armor, with Energy being used to slot a different mod. There will be a lot of experimentation in the system so it never hurts to check in with Xur on current armor recommendations before playing around with mods.
This also means that perks will no longer be tied in with particular armor types, as they are now with Destiny 2. If it goes according to plan, players have to choose between armor that looks cool and armor that has cool perks, but with Armor 2.0 they can combine the two.
Armor 2.0 will also introduce elements with types of armor. That means being able to align Void energy-related armor with a Void-based mod. However, they won’t mix, like with Arc-based mods and Void armor.
Last but not least, Universal Ornaments will enable Destiny players to change the look of armor, without having to worry about changing up its statistics. It’ll apply a nice cosmetic change to appearance, as they can be applied to any piece of armor. Bungie teased this earlier this summer, and there could be more of this to come in the future.
There are more features hinted at to come tomorrow, with director Luke Smith teasing yet another reveal coming in just a few hours, based on the tweet below.
I got answers.— Luke Smith (@thislukesmith) August 14, 2019
Part 2 arrives tomorrow.
Here’s hoping fans get even more details about what to expect from Shadowkeep. The expansion is set to arrive for Destiny 2 on October 1 for Xbox One, PlayStation 4 and PC.