Today, a brand new interview between PlayStation Blog and Death Stranding creator and director Hideo Kojima has made its way online, with the developer claiming that the forthcoming game is going to be a “very intuitive” open world action game upon its release. Additionally, Kojima declared during the discussion that the open world aspects of the game will give players “a lot of freedom,” and he also went on to tease Death Stranding‘s online mode and a lot more.

Close to the outset of the interview, Kojima is asked to describe what kind of game Death Stranding is going to be, which led the creator to almost immediately describe it as an action title that has the goal of allowing players to jump into the gameplay with little to no difficulty whatsoever. Of course, this doesn’t mean that the mysterious game from Kojima Productions is going to be a walk in the park, as it will contain a “certain level of depth,” which likely is an allusion to its ability to satisfy more hardcore gamers.


When it comes to Kojima’s declaration of Death Stranding giving players freedom of choice, the Metal Gear Solid 5: The Phantom Pain director explained the work-in-progress’ versatility and dynamic aspects, which aims to cater to most, if not all play styles. More exactly, Kojima said, “You have a lot of freedom of choice to do what you want to do and you can get in vehicles and so on. If you are a fighter, there’s plenty of opportunity for that. If you’re not that type of player, there are other ways to play this game.”

Not too long after Death Stranding‘s reveal during E3 2016, fans, press, and industry veterans alike were not only blown away by what was shown off, but also wondering exactly what kind of project the game will be, which led to Kojima offering cryptic details involving the concept of “strands.” While the director did little to explain the idea then, he extrapolated the notion a bit more during the interview with PlayStation Blog, saying:

“This is my 31st year in the games industry and I’ve been deep in action games across that time. In action games, generally, the player has a gun and plays against enemies in a single-player environment – or they take it online and play against other players in a competitive environment. They join in together with guns – [laughs] it’s almost always with guns – to take down a stronger opponent. In this game you can do that but I wanted to go a little deeper beyond that with something that doesn’t focus on a weapon like a gun and that’s what has a connection to the strand concept.”


Lastly, in regards to Death Stranding‘s online component, Kojima has assured fans that it will be “different versus what most people expect from an online game,” with the director insinuating the possibility of the campaign and online mode being intertwined somehow. Kojima said, “A lot of games have a ‘campaign mode’ and once you’re done with that you take it to the online mode. This game is not that kind of structure.” Although the message is still rather unclear as to what kind of online aspects will be offered, Kojima made sure to state that fans will not be forced to go online should they not want to do so.

Taking all of this into consideration, Kojima obviously doesn’t want to tip his hand too early and reveal all of the juicy secrets that are to come with Death Stranding‘s eventual release, which is likely why the developer continues to offer up somewhat vague answers to questions about the title’s content. Of course, this should be expected since the the game just entered “full swing” development this year. With any luck, though, Kojima will not only continue to open up more about Death Stranding‘s materials as 2017 progresses, but also provide a concrete release date.

Death Stranding is currently in development for PlayStation 4.