Guillermo del Toro sheds light on his role in Hideo Kojima’s Death Stranding, describing himself as a “cheerleader” for the director’s ideas, rather than a collaborator.

When Death Stranding was announced at E3 2016, fans of Hideo Kojima’s past output had plenty of reasons to follow the project’s development intently. When Hollywood director Guillermo del Toro made an appearance in the enigmatic trailer that aired at The Game Awards 2016, there was even more cause for excitement.

Kojima and del Toro had previously collaborated on the doomed Silent Hills project that spawned the highly praised P.T. demo. Many held out hope that del Toro’s appearance in the Death Stranding trailer was an indicator that the Hellboy director would take on a creative role in the game’s development, but it seems that is not the case.

“I’m involved as a character,” explained del Toro in an interview with IGN. “Kojima-san called me and said, ‘I want you to be a character in the game,’ and I said, ‘Gladly.’ He’s discussed his ideas so I could understand the character, but other than that I’m not involved, creatively, at all.”

This will no doubt come as a disappointment to some. While there was no indication that Death Stranding was set to reuse any of the duo’s ideas from Silent Hills — and, indeed, that would likely be prohibited by the fallout between Kojima and Konami — there was some hope that we would still get to see this appealing combination of auteurs create something together.


“I’m just a puppet in his hands,” added del Toro. Given that the director previously set out to create a trilogy of horror games with THQ, he may try his hand at video game development somewhere down the line. However, it won’t be as a contributor to Death Stranding beyond his voice acting and motion capture performance.

Speaking of which, del Toro did mention that he has been “scanned for long hours at a time” in order to recreate his appearance in-game. It’s unclear whether this indicates that he will have a large role in the game, or simply that the scanning process takes a while.

We still don’t know very much at all about Death Stranding, but it seems likely that this is all part of Kojima’s plan. Fans are eager to tear apart any new shred of information looking for clues, and that’s building plenty of anticipation, despite the fact that the game doesn’t even have a solid release date. Here’s hoping that the finished product can live up to its rapidly increasing hype.

Death Stranding is in development for the PlayStation 4.