Death Stranding is an incredibly divisive game. It tries a lot of interesting things that some players will appreciate, but others will find pretentious and annoying. Not only will the entire core gameplay loop of delivering packages turn a lot of players away, but a lot of the game's finer details will make or break the experience for some people as well.

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Whether you love or hate Death Stranding, there are certain aspects of the game that everyone finds annoying. There are also moments where the game is untouchable, where it delivers an experience that is truly unique. These are some of the most annoying things in Death Stranding, as well as some of the best.

10 Love - Music

death stranding people not ready for multiplayer

Arguably the best part of the entire game, the music creates an atmosphere like no other when it starts playing. Most of your time in Death Stranding will be spent in silence, guiding Sam Porter Bridges across barren landscapes with nothing but the sound of your own footsteps to accompany you.

When one of the game's vocal tracks kicks in, however, it provides a brief moment of respite, a calm moment amidst the many stresses that Death Stranding induces. The way the camera pans back and showcases the beautiful environments is just the cherry on top.

9 Hate - BTs

In the years leading up to Death Stranding's release, the BTs were at the center of all the speculation and discussion regarding what Death Stranding actually was. Now that the game is out and people have played it, though, the BTs have proven to be nothing more than an annoyance.

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They're unsettling at first, but after the first handful of encounters with these otherworldly beings, you'll quickly grow tired of them. Slowly sneaking by them while holding your breath only serves to slow things down, and the brief cutscene that plays every time you run into them just makes things even more infuriating.

8 Love - Finding a Generator

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The world of Death Stranding is a lonely one, and the main means of interacting with other people is via the structures they leave behind. Vehicles can make traversing the barren terrain much more manageable, but they require large amounts of power to stay running, lest you end up stranded on foot somewhere.

That's where the game's social elements come into play. Having your vehicle running on fumes before coming across a generator that someone put down for others to use is one of the best feelings in the entire game. It makes you want to put down your own structures for players to use in order to return the favor.

7 Hate - Dropping Packages

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Dropping your packages in a game about delivering is like running out of ammo in a shooter. Sure, you can pick your packages back up or find more ammo, but that doesn't make either occurrence any less annoying when it happens.

To make things worse, packages in Death Stranding take damage and can become damaged beyond repair or lost, failing whatever assignment they're tied to. Even if you do manage to recover the goods, having to manually pick everything back up and reorganize it all just adds insult to injury.

6 Love - Receiving Likes

Although the world is empty and barren, Death Stranding is an incredibly social game at its core. Placing structures or signs allows them to be liked by other players, and receiving likes from other people goes a long way in making your efforts feel valid and worthwhile.

Every Death Stranding player is tied together through these likes, and they really hammer home the game's themes of connectivity and relationships. The mechanic has fostered an exceptionally positive online community, one where every player is grateful of their peers and no good deed goes unthanked.

5 Hate - Crying BB

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While it makes sense from a narrative perspective, having to comfort the BB every time it cries gets very old very fast. It wouldn't be that bad if it didn't cry after every little annoyance, though. Every time Sam trips, takes damage, or enters combat, you'll have to deal with a crying child on top of whatever trouble you're currently handling.

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The process of soothing the BB also gets incredibly repetitive, and any emotional connection the game was hoping to foster between players and the BB is lost in the process. It's hard to connect to something when all it does is yell at you and make you shake the controller to keep playing.

4 Love - Ziplines

Death Stranding is a game that rewards patience, and those who take the time to build elaborate zipline trails will be able to get from one place to another with ease. While they're not unlocked until later in the game, ziplines immediately become one of the most useful tools at your disposal, and they never become outclassed by other forms of travel.

They're just way more versatile than any of the game's vehicles, allowing players to travel over obstacles rather than through them. It also helps that other players tend to leave them all over the place, meaning it doesn't take as much work as one might think to get a full network of ziplines up and running.

3 Hate - MULE Camps

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Death Stranding doesn't place much of an emphasis on combat, but when it does present you with threats to be neutralized, the experience quickly becomes a chore. Fighting in Death Stranding just isn't as satisfying as it is in Metal Gear Solid, and most people will likely go out of their way to avoid the various MULE camps throughout the game's world.

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Sneaking through a MULE camp is frustrating because packages make stealth very difficult, and head-on combat isn't the most enticing option either. What should be an exciting challenge is usually met with a sigh every time, and that makes MULE camps one of the worst parts of Death Stranding.

2 Love - Roads

death stranding trike delivery

While they're not as versatile as ziplines, roads can be a less expensive means of travel if the entire community pitches in. Constructing a complete highway through a region takes an immense amount of resources, but if tons of players regularly pitch in, the roads in an area will rarely be unavailable.

Even if there are sections yet to be built, taking a road has several benefits, including not using any of a vehicle's power. It also provides safe passage through various areas, allowing players to zoom past MULE camps and BTs.

1 Hate - Forced Combat Sections

Just like the MULE camps, Death Stranding's linear combat sections are a chore, only they're much worse because they're unavoidable. At several points throughout the story, Sam will be forced into arenas full of soldiers, transforming Death Stranding into an absolutely mediocre third-person shooter.

At other points, Sam will be locked into battles with giant BTs, but these encounters aren't any more exciting. The spectacle of fighting these massive creatures wears thin after the first few encounters, and unloading several magazines into one creature never feels satisfying in the slightest. Death Stranding is at its best when it just lets you deliver packages, not when it's a subpar shooter.

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