Making a sequel bigger and better often comes at the price of changing the basic gameplay to appeal to a wider audience. Fortunately that doesn’t seem to be the case with Darksiders 2, as the art style and approach to traversal and combat seem to be a logical evolution of the previous game. Thanks to a new look at the game’s actual environments and inventory systems, fans both old and new can see what’s in store when Darksiders 2 is released this summer.
In today’s role-playing genre the emphasis is moving more and more towards player choice and customization. With a story as strong as the developers at Vigil Games have come up with, granting all authority to the player just isn’t feasible, but that doesn’t mean a wide variety of play styles and some jaw-dropping armor isn’t the next best thing.
Art Director Han Randhawa had previously spoken about the versatility of gameplay possible with Death, as opposed to the previous protagonist War. That apparently won’t just be referring to combat choices but more traditional RPG aspects of gameplay, like lighter and more flexible armor and weaponry.
Changing the hero from War to Death doesn’t just mean a different character model or moveset, but new methods of moving through the game’s much larger environments. Grappling is one thing, but Death’s equally as terrifying and grotesque horse Despair will make traveling much more convenient and far faster (even faster with the pre-order speed boost).
VG 24/7 got a chance to speak with Randhawa about keeping the game Darksiders while still providing all new customization and incentives to the player. With insight comes a long look at gameplay, most notably a battle between Death and Despair and one of the game’s colossal bosses. Take a look:
It’s hard not to get excited with how polished the game already looks. The most frequent comparison in regards to the gameplay and puzzles of Darksiders is to The Legend of Zelda, and this gameplay footage certainly shows why. With the Constructs giving players some variability in combat, even players who may have completely missed out on the first game should take notice.
The impressive visuals, fluid and seemingly intuitive traversal (not to mention the incredibly gruesome combat) are all things we’d like to see done better, so hopefully THQ will get their wish of bringing Darksiders 2 to the attention of more gamers than its predecessor.
Darksiders 2 will be released on June 26, 2012 for the Xbox 360, PS3 and PC.
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Source: VG 24/7