Supermassive Games has listened to the feedback from its previous Dark Pictures Anthology game Man of Medan and wants to let fans know it has approached its upcoming title The Dark Pictures: Little Hope with these changes and tweaks in mind. The developer’s CEO, Pete Samuels, confessed how all feedback is welcome, whether it is positive or negative. As long as the critique provides some insight that allows Supermassive Games' team to improve its games and the experience for gamers, then the developer is more than willing to listen to its fans.

Having received some feedback on Man of Medan’s pacing, Samuels divulged how Little Hope will be remedying that to hook gamers as quickly as possible. The opening of the newest addition to the anthology certainly reflects that, with six horrific deaths occurring within the first 20 minutes of gameplay alone. Fire, being crushed, getting impaling and hanging all feature as the game sinks its teeth into players.

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Samuels noted how receiving feedback is a “very personal thing” but took pride in how people were being truly frightened by its games. He hasn’t buried his head in the sand, however, adding how for every person who shared how scary their experience was, another player would inform the developer that it wasn’t as tense or terrifying as they wanted it to be.

Although the refined changes haven’t been shared -- and probably won’t be until people can experience the game’s narrative -- Samuels does state that “there's a huge increase in this persistence of threat,” directly referring to 2014’s It Follows -- a movie about a young woman who is mercilessly followed by an unknown supernatural force. He explained how Supermassive Games' approach to horror attempted to avoid being too obvious and overtly present. Instead, Supermassive Games was interested in creating an omnipresent threat, forcing the player to feel as though the danger were always nearby, ready to strike. According to Samuels, that unease is what the developer is hoping to achieve in Little Hope.

Some fans weren’t happy about how Man of Medan “took control of the narrative away” by basing actions on reaction times to QTEs rather than allowing the story to be truly impacted on narrative decisions, much in the way its previous game Until Dawn did.

The feedback suggested that people felt a lack of agency through choice as QTEs became so important. But gamers looking to enjoy a story that unfolds based on their decisions can breathe easy, as Samuels shared how Little Hope is “trying different things with UI” to allow for further preparation for whatever QTEs may be forthcoming. Additionally, Little Hope will look to stress how encountered QTEs can be the result of decisions previously made as opposed to unexpected surprises that come out of nowhere leading to unwanted surprise narrative or character implications.

The Dark Pictures: Little Hope will be released this summer on PC, PlayStation 4, and Xbox One.

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Source: GamesRadar