Cyberpunk 2077 is going to be massive. Regardless of how development goes, the team behind it – CD Projekt Red, of The Witcher fame – has earned enough good will with RPG fans everywhere with The Witcher 3: Wild Hunt that its new game will move millions based on reputation alone. That isn’t to say that the studio isn’t hard at work on creating something even more grand than Geralt’s trifecta of adventures, though. CD Projekt Red has promised not to misuse the Cyberpunk trademark, and the iconic sci-fi series appears to be in good hands as a result, with development photos and rumors suggesting a sprawling game world full of the tropes and characters people have come to expect from Cyberpunk.
CD Projekt Red has also been getting a bit of help to ensure the studio captures just the right feel for Cyberpunk 2077. Mike Pondsmith, the man who created the entire Cyperpunk tabletop gaming franchise, has been a key collaborator over the last four years of CD Projekt Red’s involvement in the Cyberpunk 2077 title, and he recently shared why he feels he has been an important addition to the development process. Here’s Pondsmith on how extensive his involvement with Cyberpunk 2077 has been:
“At the beginning of the project, I talked to them a lot, every week. For a long time they didn’t realise I’d worked in digital, but I’ve been doing pen and paper for 20 years and digital for fifteen. When I was explaining Cyberpunk to them, I was explaining the mechanics in a way that they understood and that helped them to realise I could contribute more to the actual design.”
Those worried CD Projekt Red might be in over its collective head when it comes to crafting a seamless Cyberpunk 2077 world, then, can relax – if anyone is going to get it right, it’s the man who created it in the first place. This is the first time Pondsmith has been so open about just how deeply involved he has been in Cyberpunk 2077, and he also discussed how the team at CD Projekt Red is approaching implementing the pen and paper gameplay mechanics that made Cyberpunk famous into a video game:
“A lot of the conversations we’ve had on the team are not ‘can we do this?’ We can do just about anything. Instead, it’s me explaining why I did it in pen and paper, and then we figure out if we need it again, and whether it serves a different purpose in a video game. I know why flying cars are there in the original but that’s not necessarily the same functionality in 2077. Everything is taken apart in terms of what it does to the game, how it differs from tabletop, and getting the right feel.”
Based on what Pondsmith says, it appears that Cyberpunk 2077 will only implement something from the tabletop version if it makes sense in terms of gameplay. That means certain elements won’t be present just to be there, and that each feature will serve a purpose in replicating the Cyberpunk experience in a video game.
It’s an exciting time for fans of the Cyberpunk franchise, and for those looking forward to the next CD Projekt Red adventure. Everything about Cyberpunk 2077 so far sounds like it stays true to its gritty, technological roots – right down to the fact that some of Cyberpunk 2077‘s development data was taken hostage recently by hackers. With Pondsmith involved, that blend of realism and science fiction madness will no doubt escalate as the game becomes ready to be showcased at a future presentation.
Cyberpunk 2077 is currently in development. Its platforms and release date are currently unknown.
Source: Rock, Paper, Shotgun